| ← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to → | |||
| Learn to play the TCG. | More on these ratings | No Card Spoiler | |||
| 0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Yu-Gi-Oh Anime Card Ratings (Page 5)
|
1.
Cards below were either exclusive to the anime or are anime
versions of TCG cards. 2. Card info below is from how they were used. 3. List excludes Normal Monsters as they generally do not have decent properties, cards with identical effects to their TCG versions or related cards, non-physical cards and cards whose texts aren't confirmed to have effects. |
|
# (from Yu-Gi-Oh GX Episode ) Name LIGHT / Effect Monster / Level / ATK / DEF (Type / Effect) |
|
Rating: out of 5 x |
|
# (from Yu-Gi-Oh GX Episode ) Name LIGHT / Effect Monster / Level / ATK / DEF (Type / Effect) |
|
Rating: out of 5 x |
|
#461 (from Yu-Gi-Oh GX Episode 9) Dizzy Angel EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Fairy / Effect) This card is not destroyed by the effect of "Flipping the Table". https://yugipedia.com/wiki/Dizzy_Angel_(anime) |
|
Rating: 3 out of 5 I don't recommend that card's effect, but this card is perfectly useful without it anyway. |
|
#460 (from Yu-Gi-Oh GX Episode 9) Koala March SPELL / Normal Spell Select 1 Level 4 or lower "Koala" monster in your Graveyard, and Special Summon it. Then, you can Special Summon 1 monster with the same name from your hand. https://yugipedia.com/wiki/Koala_March |
|
Rating: 2 out of 5 I guess that'd mean two Des Koalas (#77), but that doesn't do much good on its own. |
|
#459 (from Yu-Gi-Oh GX Episode 9) Dizzy Tiger EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Beast-Warrior / Effect) Negate the effects of face-down Defense Position Flip Effect Monsters attacked by this card. https://yugipedia.com/wiki/Dizzy_Tiger_(anime) |
|
Rating: 3 out of 5 Regardless of how 4Kids altered them being drunk, it still turned out to be a decent monster. |
|
#458 (from Yu-Gi-Oh GX Episode 6) Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) When this is the only card in your hand, you can treat this card's Normal Summon as a Special Summon. When this card is Summoned, if there are no other cards on your side of the field, draw 2 cards from your Deck. https://yugipedia.com/wiki/Elemental_Hero_Bubbleman_(anime) |
|
Rating: 2 out of 5 The 2nd effect is the real highlight and where this card realistically gets a 2. |
|
#457 (from Yu-Gi-Oh GX Episode 3) Elemental Hero Thunder Giant LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. When this card is Summoned, select and destroy 1 monster with less original ATK than this card. https://yugipedia.com/wiki/Elemental_Hero_Thunder_Giant_(anime) |
|
Rating: 1 out of 5 Virtually nothing was done to improve it from here. |
|
#456 (from Yu-Gi-Oh GX Episode 3) Doble Passe TRAP / Normal Trap Activate only when your opponent's monster attacks a face-up Attack Position monster you control. That monster's attack becomes a direct attack, then the monster you control that was attacked can attack your opponent directly. https://yugipedia.com/wiki/Doble_Passe_(anime) |
|
Rating: 2 out of 5 It makes improvements on the TCG version (#21), but it's mostly not enough to be all that useful. |
|
#455 (from Yu-Gi-Oh GX Episode 2) Chthonian Blast SPELL / Normal Spell Activate only during the turn a monster you control was destroyed. Destroy 1 face-up monster on the field and inflict damage to your opponent equal to half of its ATK. https://yugipedia.com/wiki/Chthonian_Blast_(anime) |
|
Rating: 3 out of 5 Probably could've kept this effect for the TCG version. (#28) |
|
#454 (from Yu-Gi-Oh GX Episode 2) Mirror Gate TRAP / Normal Trap Activate only during a battle between two monsters. Switch control of the attacking monster your opponent controls with the targeted monster you control, and resume the battle. https://yugipedia.com/wiki/Mirror_Gate_(anime) |
|
Rating: 3 out of 5 Definitely should've been how it was released (#63) in TAEV. |
|
#453 (from Yu-Gi-Oh GX Episode 2) Reborn Zombie DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Zombie / Effect) During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. https://yugipedia.com/wiki/Reborn_Zombie_(anime) |
|
Rating: 1 out of 5 Should be free for a monster this bad. |
|
#452 (from Yu-Gi-Oh the Movie) Fallout SPELL / Normal Spell You can only activate this card when you Special Summon a monster. Increase the ATK and DEF of that monster by 4000 points. You cannot conduct your Draw Phase, Main Phase, and Battle Phase for the next 5 turns. https://yugipedia.com/wiki/Fallout |
|
Rating: 1 out of 5 Really shows how desperate Anubis was after losing the Duel officially. |
|
#451 (from Yu-Gi-Oh the Movie) Reverse of Reverse TRAP / Normal Trap You can only activate this card when you have no cards in your hand and this is the only card you control on the field. You can activate your opponent's face-down Spell and Trap Cards as if they were your own. https://yugipedia.com/wiki/Reverse_of_Reverse |
|
Rating: 1 out of 5 Feels like a card from the early days even though it's actually from 2004. |
|
#450 (from Yu-Gi-Oh the Movie) Theinen the Great Sphinx LIGHT / Effect Monster / Level 10 / ATK 3500 / DEF 3000 (Beast / Effect) When both "Androsphinx" and "Gynosphinx" are destroyed at the same time, pay 1000 Life Points to Special Summon this card. Also, when this card is Special Summoned, you can pay 1000 Life Points to increase the ATK of this card by an amount equal to the ATK of all monsters in your Graveyard. This effect lasts until the end of your next turn. https://yugipedia.com/wiki/Theinen_the_Great_Sphinx_(anime) |
|
Rating: 2 out of 5 Anubusi' best monster has specific requirements to be Special Summoned and both effects are costly. |
|
#449 (from Yu-Gi-Oh the Movie) Sphinx Teleia LIGHT / Effect Monster / Level 10 / ATK 2500 / DEF 3000 (Beast / Effect) You can Special Summon this card from your Deck when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. When this card battles 1 of your opponent's monsters, negate its effects. https://yugipedia.com/wiki/Sphinx_Teleia_(anime) |
|
Rating: 1 out of 5 Unfortunately, the movie's version is quite tame. |
|
#448 (from Yu-Gi-Oh the Movie) Blue-Eyes Shining Dragon LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned from your hand except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. [Special Attack Name: Shining Burst] Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. [Special Effect 1 technique name: Shining Flare] You can negate the effect of Spell, Trap and Monster Cards that designate this card. [Special Effect 2 technique name: Shining Nova] You can offer this card as a Tribute to destroy any cards you choose on the field. https://yugipedia.com/wiki/Blue-Eyes_Shining_Dragon_(anime) |
|
Rating: 2 out of 5 Unlike the TCG version (#11), this would've been playable from day 1 at least, though marginally so. |
|
#447 (from Yu-Gi-Oh the Movie) Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards or their effect(s) and destroy them. When this card battles an opponent's monster, that monster loses 500 ATK for each Spellcaster-Type monster in your Graveyard that was sent there from the field. https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic_(anime) |
|
Rating: 3 out of 5 They didn't nerf it much in the TCG (#12), but clearly this is the much better version. |
|
#446 (from Yu-Gi-Oh the Movie) Deck Destruction Virus TRAP / Continuous Trap You can only activate this card when a DARK monster with 500 or less ATK is destroyed as a result of battle. Send 10 random cards from your opponent's Deck to the Graveyard. https://yugipedia.com/wiki/Deck_Destruction_Virus |
|
Rating: 2 out of 5 I guess two or more copies could make the card a threat as a whole, but you still need specific DARK monsters. |
|
#445 (from Yu-Gi-Oh the Movie) Pyramid of Light TRAP / Continuous Trap All God Cards on the field are removed from play. https://yugipedia.com/wiki/Pyramid_of_Light_(anime) |
|
Rating: 1 out of 5 I can see why the TCG (#14) (and Japanese movie version) opted for a different effect, but still not good. |
|
#444 (from Yu-Gi-Oh the Movie) Obligatory Summon SPELL / Normal Spell Your opponent must Special Summon as many monsters as possible, from their Deck to the field, of the same Type as 1 monster on the field that they control. The effects of the Special Summoned monsters that would activate at the time of being Summoned are negated. https://yugipedia.com/wiki/Obligatory_Summon |
|
Rating: 1 out of 5 Why give your opponent any advantage at all? |
|
#443 (from Yu-Gi-Oh Episode 224) Dark Illusion TRAP / Normal Trap Your opponent draws 1 card. Make 1 "Dark Magician" on your side of the field unaffected by monster effects until the End Phase, also it cannot be destroyed by battle until the End Phase. https://yugipedia.com/wiki/Dark_Illusion_(anime) |
|
Rating: 1 out of 5 The TCG made the card MUCH better. (#71) |
|
#442 (from Yu-Gi-Oh Episode 224) Gold Sarcophagus SPELL / Continuous Spell Remove from play 1 card in your hand or Deck face-down. When your opponent activates a card of the same name, you can reveal the removed card to negate its activation and destroy it. https://yugipedia.com/wiki/Gold_Sarcophagus_(anime) |
|
Rating: 2 out of 5 Certainly more vulnerable, but also more versatile and blocks the effect if you choose the right card. |
|
#441 (from Yu-Gi-Oh Episode 224) Dark Spear SPELL / Equip Spell Equip only to "Dark Magician". When it attacks a Defense Position monster whose DEF is lower than the monster's ATK, inflict the difference as Battle Damage to your opponent. https://yugipedia.com/wiki/Dark_Spear |
|
Rating: 1 out of 5 Dark Magician can have Fairy Meteor Crush (#40) like any other monster. |
|
#440 (from Yu-Gi-Oh Episode 223) Awakening from Beyond SPELL / Normal Spell Add 1 Monster Card from your Graveyard to your hand. Your opponent can draw 2 cards. https://yugipedia.com/wiki/Awakening_from_Beyond |
|
Rating: 1 out of 5 2 free draws is too many just to retrive a monster from your Graveyard. |
|
#439 (from Yu-Gi-Oh Episode 223) Magnet Reverse SPELL / Quick-Play Spell* Select 1 Rock or Machine-Type monster in your Graveyard that was sent to your Graveyard this turn. Special Summon it in face-up Defense Position. https://yugipedia.com/wiki/Magnet_Reverse_(anime) *Anime card is depicted as a Normal Spell. |
|
Rating: 2 out of 5 Not much more than a weaker Monster Reborn. (#36) |
|
#438 (from Yu-Gi-Oh Episode 222) Magnet Force TRAP / Normal Trap This turn, when a Rock or Machine-Type monster would be affected by an opponent's card effect, you can switch the target of that effect to a monster(s) your opponent controls. https://yugipedia.com/wiki/Magnet_Force_(anime) |
|
Rating: 2 out of 5 At least it counters the move instead of making it disappear. |
|
#437 (from Yu-Gi-Oh Episode 222) Mirage Ruler TRAP / Continuous Trap Activate only by paying 1000 Life Points when an opponent's monster declares an attack. When all monsters on your side of the field are destroyed during your opponent's Battle Phase, you can Tribute this card to return all monsters you controlled that were destroyed during this turn's Battle Phase and your Life Points to the state they were in before the Battle Phase. https://yugipedia.com/wiki/Mirage_Ruler |
|
Rating: 2 out of 5 Like a big reset button for a single turn, though if this is destroyed first, you get nothing. |
|
#436 (from Yu-Gi-Oh Episode 222) Mirage Spell SPELL / Quick-Play Spell Activate only when the ATK and/or DEF of a monster you control would change by an opponent's card effect. Gain Life Points equal to the ATK and/or DEF that would have been changed, instead. https://yugipedia.com/wiki/Mirage_Spell |
|
Rating: 2 out of 5 Unlikely to be all that much, but there are some that can really affect ATK or DEF. |
|
#435 (from Yu-Gi-Oh Episode 221) Summoning Clock TRAP / Continuous Trap Activate only when a Spell or Trap Card is activated on your opponent's side of the field. During each of your Standby Phases, increase this card's Turn Counters by 1. You can Tribute this card and 1 monster to Special Summon a number of monsters from your hand equal to the number of Turn Counters. No Tributes are required for the monsters Summoned with this effect. https://yugipedia.com/wiki/Summoning_Clock |
|
Rating: 1 out of 5 It won't have enough for the effect to really matter. |
|
#434 (from Yu-Gi-Oh Episode 221) Ground Erosion TRAP / Continuous Trap During each of your Standby Phases, place 1 Turn Counter on this card. You can Tribute this card with a Turn Counter(s) to select 1 of your opponent's Monster Card Zones. The monster in the selected Monster Card Zone loses 500 ATK for each Turn Counter, and its effects are negated. This effect lasts as long as that monster is in that Monster Card Zone. https://yugipedia.com/wiki/Ground_Erosion |
|
Rating: 1 out of 5 Going to be too slow to have any of its benefits reward you. |
|
#433 (from Yu-Gi-Oh Episode 221) Bounce Spell SPELL / Quick-Play Spell Take control of an active Spell Card on the field. Choose a target for it again, and it is treated as having been activated from this point onward. https://yugipedia.com/wiki/Bounce_Spell |
|
Rating: 2 out of 5 Could certainly help for the Spell Cards being the biggest problem at the time. |
|
#432 (from Yu-Gi-Oh Episode 221) Ties of the Brethren SPELL / Normal Spell Pay 1000 Life Points to Special Summon up to 2 Level 4 monsters from your hand or Deck with the same Type as a monster you control. Those monsters cannot attack or be Tributed. https://yugipedia.com/wiki/Ties_of_the_Brethren_(anime) |
|
Rating: 3 out of 5 Still limited to Type-specific Decks, but the fee is less and it doesn't care what Level the chosen monster is. |
|
#431 (from Yu-Gi-Oh Episode 217) Rebellion SPELL / Normal Spell Select 1 monster. It attacks the player whose side of the field it is on. https://yugipedia.com/wiki/Rebellion_(anime) |
|
Rating: 3 out of 5 Even weaker monsters will get a free direct attack on its controller. |
|
#430 (from Yu-Gi-Oh Episode 217) Necro Jar DARK / Effect Monster / Level 3 / ATK 1100 / DEF 300 (Rock / Effect) If this card is destroyed by battle, your opponent must send 1 card from the top of their Deck to the Graveyard for each multiple of 300 Battle Damage this card's controller took from that battle. https://yugipedia.com/wiki/Necro_Jar |
|
Rating: 1 out of 5 A pretty bad trade-off unless the opponent has few cards left and you have sufficient Life Points. |
|
#429 (from Yu-Gi-Oh Episode 217) Aria from Beyond SPELL / Normal Spell Select 1 removed from play Spell Card, and activate it on your side of the field. https://yugipedia.com/wiki/Aria_From_Beyond |
|
Rating: 2 out of 5 Assuming you can even use 1 of the banished Spell Cards, this can be okay. |
|
#428 (from Yu-Gi-Oh Episode 217) Necro Wall DARK / Effect Monster / Level 3 / ATK 0 / DEF 0 (Zombie / Effect) During your End Phase, you can Special Summon 1 "Necro Wall Token" (Zombie-Type/ DARK/Level 1/ATK 0/DEF 0) for each face-up Zombie-Type monster on your side of the field, except this card. https://yugipedia.com/wiki/Necro_Wall |
|
Rating: 1 out of 5 Since we can't have a non-existant Graveyard, we can't really use this card much at all. |
|
#427 (from Yu-Gi-Oh Episode 217) Narrow Corridor TRAP / Continuous Trap Your opponent can only declare an attack with up to 2 monsters during the Battle Phase. https://yugipedia.com/wiki/Narrow_Corridor |
|
Rating: 2 out of 5 Only the opponent is affected, but even 2 attacks can be enough to win. |
|
#426 (from Yu-Gi-Oh Episode 217) Necro Cycle TRAP / Continuous Trap Activate only when there is a Necro Mannequin on your side of the field. Once per turn, Special Summon 1 Necro Mannequin from your Deck or hand. When Necro Mannequin is no longer on your side of the field, destroy this card. https://yugipedia.com/wiki/Necro_Cycle |
|
Rating: 1 out of 5 You can bet that monster will no longer be on the field after just 1 turn, even with this card's effect. |
|
#425 (from Yu-Gi-Oh Episode 217) Counterbalance SPELL / Continuous Spell During each player's End Phase, the turn player must send cards from the top of their Deck to the Graveyard equal to the total number of monsters on the field and monsters that are removed from play. https://yugipedia.com/wiki/Counterbalance |
|
Rating: 1 out of 5 Counterproductive too as the player using this also gets punished. |
|
#424 (from Yu-Gi-Oh Episode 216) Necro Soldier DARK / Effect Monster / Level 4 / ATK 0 / DEF 0 (Zombie / Effect) During each of your opponent's Standby Phases, you can Special Summon 1 "Necro Soldier" from your hand or Deck. https://yugipedia.com/wiki/Necro_Soldier |
|
Rating: 1 out of 5 We're limited to 3 copies, and none of them would help you in a Duel. |
|
#423 (from Yu-Gi-Oh Episode 216) Cursed Twin Dolls SPELL / Normal Spell Your opponent selects and receives 1 of the following effects, while you automatically receive the other effect: ● Each time a card(s) is sent to either player's Graveyard, you gain 200 Life Points for each card. ● Your Graveyard disappears. Cards can no longer be sent to your Graveyard. (Each card that was in your Graveyard is removed from play. If one of your cards is destroyed, it is removed from play instead of going to the Graveyard.) https://yugipedia.com/wiki/Cursed_Twin_Dolls |
|
Rating: 1 out of 5 Why would any player's opponent choose the 2nd bulleted effect? Neither bullet is really any good at all. |
|
#422 (from Yu-Gi-Oh Episode 216) Lengard EARTH / Effect Monster / Level 3 / ATK 300 / DEF 100 (Rock / Effect) If you would take Battle Damage from a battle involving a monster you control, you can destroy this face-up card instead. https://yugipedia.com/wiki/Lengard |
|
Rating: 1 out of 5 There are much better ways to make battle damage 0 (#42) than this. |
|
#421 (from Yu-Gi-Oh Episode 216) Blocken EARTH / Effect Monster / Level 3 / ATK 100 / DEF 300 (Rock / Effect) When another monster you control is selected as an attack target, you can change the target to this card. When this card is removed from the field, Special Summon 1 "Lengard" from your Deck in face-up Attack Position. https://yugipedia.com/wiki/Blocken |
|
Rating: 1 out of 5 For most people, this is going to be the attack target anyway. |
|
#420 (from Yu-Gi-Oh Episode 216) Disgraced Mage DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Fiend / Effect) If this card destroys an opponent's monster by battle, shuffle that monster into the Deck instead of sending it to the Graveyard. If this card is destroyed by battle and you would take Battle Damage from that battle, you can shuffle this card and your entire hand into the Deck instead. https://yugipedia.com/wiki/Disgraced_Mage |
|
Rating: 1 out of 5 Has to WIN a battle first, and the last effect is just terrible, even to avoid taking big damage. |
|
#419 (from Yu-Gi-Oh Episode 216) Spirit Sword of Sealing SPELL / Normal Spell Select 1 monster on the field and place it outside the field. The Monster Card placed outside the field is unaffected by the effects of monsters, Spells, and Traps other than this card's, and cannot activate its own effects. If a monster(s) is sent to the Graveyard from that monster's controller's side of the field, they can return the selected monster to the field. https://yugipedia.com/wiki/Spirit_Sword_of_Sealing |
|
Rating: 1 out of 5 Sounds potent until you learn the opponent has an easy escape route. |
|
#418 (from Yu-Gi-Oh Episode 215) Turn Jump SPELL / Quick-Play Spell Activate only during the Battle Phase. Each player passes their turn without playing for 3 of their turns. (Also, they cannot draw during the Draw Phase.) Resume play from the Battle Phase 6 turns after activation. https://yugipedia.com/wiki/Turn_Jump |
|
Rating: 1 out of 5 Offers little benefit even for the person using this. |
|
#417 (from Yu-Gi-Oh Episode 215) Silent Swordsman LV0 EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) During each Standby Phase, this face-up Attack Position card gains 500 ATK. https://yugipedia.com/wiki/Silent_Swordsman_LV0 |
|
Rating: 1 out of 5 At best, this'll have 1500 ATK before it's destroyed in battle. |
|
#416 (from Yu-Gi-Oh Episode 215) Negate Defense SPELL / Normal Spell Select 1 Defense Position monster your opponent controls, and change it to face-up Attack Position. That monster's battle position cannot be changed, except by a card effect. https://yugipedia.com/wiki/Negate_Defense |
|
Rating: 2 out of 5 It's largely Stop Defense (#31), but with a bonus effect. |
|
#415 (from Yu-Gi-Oh Episode 200) Mirror Tablet TRAP / Normal Trap Activate only when your monster is destroyed. One of your monsters gains ATK equal to half the ATK of the opponent's monster that destroyed your monster, then make it battle that opponent's monster. At the end of the battle, its ATK returns to its original value. https://yugipedia.com/wiki/Mirror_Tablet |
|
Rating: 2 out of 5 This assumes you even have a 2nd monster to benefit with this. |
|
#414 (from Yu-Gi-Oh Episode 200) Rebirth Tablet TRAP / Normal Trap Activate only when a monster is destroyed. Special Summon 1 monster from your Graveyard. https://yugipedia.com/wiki/Rebirth_Tablet |
|
Rating: 2 out of 5 Could even be the one that was just destroyed at least. |
|
#413 (from Yu-Gi-Oh Episode 200) Attack Guidance Armor TRAP / Normal Trap Activate only when an opponent's monster attacks a monster you control. Select 1 monster you control and make it the attack target instead. https://yugipedia.com/wiki/Attack_Guidance_Armor_(anime) |
|
Rating: 2 out of 5 Ours (#72) has quite a bit more flavor than this. |
|
#412 (from Yu-Gi-Oh Episode 200) Spirit Illusion SPELL / Equip Spell Once per turn, during your Main Phase, you can Special Summon 1 "Doppelganger Token" with the same Level, ATK, DEF, Attribute, Type, and effects as the equipped monster. There can only be 1 "Doppelganger Token" on the field. When another "Doppelganger Token" is Summoned, destroy the "Doppelganger Tokens" on your side of the field. "Doppelganger Tokens" cannot be Tributed. https://yugipedia.com/wiki/Spirit_Illusion_(anime) |
|
Rating: 2 out of 5 At least the Token can still attack and gains the other monster's effects and other info. |
|
#411 (from Yu-Gi-Oh Episode 200) Diabound Kernel DARK / Effect Monster / Level 5 / ATK 1800 / DEF 1200 (Fiend / Effect) Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses ATK equal to this card's ATK. https://yugipedia.com/wiki/Diabound_Kernel_(anime) |
|
Rating: 2 out of 5 Not very good for a Level 5 monster, especially since you'll need a 2nd monster to make this worthwhile. |
|
#410 (from Yu-Gi-Oh Episode 200) The Duke of Demise DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1700 (Fiend / Fusion / Effect)* "The Earl of Demise" "Headless Knight" This card cannot be destroyed by battle. During each of your Standby Phases, you must pay 500 Life Points (this is not optional). https://yugipedia.com/wiki/The_Duke_of_Demise_(anime) *Anime card is depicted as a regular Effect Monster. |
|
Rating: 1 out of 5 We've found Dark Magician Girl (#0) as a Fusion Monster. |
|
#409 (from Yu-Gi-Oh Episode 198) Hexe Trude DARK / Effect Monster / Level 8 / ATK 2600 / DEF 2100 (Spellcaster / Effect) When this card destroys an opponent's monster by battle, it gains 400 ATK. https://yugipedia.com/wiki/Hexe_Trude_(anime) |
|
Rating: 1 out of 5 Basically just Millennium Scorpion (#9) with an extra Tribute and higher stats. |
|
#408 (from Yu-Gi-Oh Episode 198) Royal Straight Slasher LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1350 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Royal Straight". You can send 1 monster each of Levels 1 through 5 from your Deck to the Graveyard to destroy all cards your opponent controls. https://yugipedia.com/wiki/Royal_Straight_Slasher_(anime) |
|
Rating: 2 out of 5 The TCG (BLCR #1) made this a bit better, but still requires the Poker Knights. (#4) |
|
#407 (from Yu-Gi-Oh Episode 197) Golden Castle of Stromberg SPELL / Field Spell During each of your Standby Phases, send half the cards in your Deck to the Graveyard. If you cannot, destroy this card. Once per turn, during your Main Phase 1, Special Summon 1 random Level 4 or lower monster from your Deck in face-up Attack Position. You cannot Normal Summon or Set monsters. All monsters Special Summoned by this card's effect and all monsters your opponent controls must attack, if able. When an opponent's monster declares an attack, destroy that monster, and inflict damage to your opponent equal to half of that monster's ATK. This card cannot be destroyed by the effects of other Spells, Traps, or Effect Monsters. Your opponent must pay this card's maintenance cost. https://yugipedia.com/wiki/Golden_Castle_of_Stromberg_(anime) |
|
Rating: 1 out of 5 Zigfried helped make the card more potent, which says a lot about how it was before. |
|
#406 (from Yu-Gi-Oh Episode 197) Water of Life SPELL / Normal Spell Select 1 monster in your Graveyard, and Special Summon it in face-up Attack Position. https://yugipedia.com/wiki/Water_of_Life_(anime) |
|
Rating: 2 out of 5 Certainly worse than Monster Reborn (#30) or Call of the Haunted, but it's still better than other cards. |
|
#405 (from Yu-Gi-Oh Episode 197) Spinning Wheel Spindle SPELL / Normal Spell Destroy 1 monster your opponent controls. The destroyed monster is Special Summoned from the Graveyard in face-up Attack Position after 3 turns. https://yugipedia.com/wiki/Spinning_Wheel_Spindle |
|
Rating: 3 out of 5 3 turns is quite a bit of time to not have to deal with a monster and it's free to use. |
|
#404 (from Yu-Gi-Oh Episode 197) Iron Cage SPELL / Continuous Spell Send 1 target monster to the Graveyard. During your next Standby Phase, Special Summon that monster to its owner's side of the field, and destroy this card. https://yugipedia.com/wiki/Iron_Cage_(anime) |
|
Rating: 1 out of 5 At best, you have 1 turn to win the Duel, which is much easier with Junk Archer. |
|
#403 (from Yu-Gi-Oh Episode 196) Seven Kid Goats EARTH / Effect Monster / Level 3 / ATK 700 / DEF 700 (Beast / Effect) When this card is Normal or Flip Summoned, destroy 1 face-up Beast-Type monster your opponent controls and inflict damage to your opponent equal to the ATK of the destroyed monster. https://yugipedia.com/wiki/Seven_Kid_Goats |
|
Rating: 2 out of 5 It won Leon von Schroeder a Duel in his past, but it's unlikely to win much aside from a Beast Deck. |
|
#402 (from Yu-Gi-Oh Episode 196) Iron Knight EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 700 (Warrior / Effect) While there is a face-up "Iron Hans" on the field, this card loses 1000 ATK. https://yugipedia.com/wiki/Iron_Knight_(anime) |
|
Rating: 1 out of 5 Hans won't be around long, and then you have a weak vanilla monster. |
|
#401 (from Yu-Gi-Oh Episode 196) Iron Hans EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Warrior / Effect) When this card is Summoned, Special Summon 1 "Iron Knight" from your Deck. https://yugipedia.com/wiki/Iron_Hans_(anime) |
|
Rating: 1 out of 5 His hans are literally tied to the Iron Knight. |