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Yu-Gi-Oh Anime Card Ratings (Page 2)

1. Cards below were either exclusive to the anime or are anime versions of TCG cards.
2. Card info below is from how they were used.
3. List excludes Normal Monsters as they generally do not have decent properties, cards with nearly the same or identical effects to their TCG versions and cards whose texts aren't confirmed to have effects.
#200 (from Yu-Gi-Oh Episode 117)
Chaos Barrier Field
TRAP / Normal Trap
Activate only when an opponent's monster attacks when the opponent controls 2 or more monsters. Negate the attack, then the opponent's monsters with the highest and lowest ATKs battle one another. After damage calculation, end the Battle Phase.
https://yugipedia.com/wiki/Chaos_Barrier_Field
Rating: 1 out of 5
Did they take inspiration from Radiant Mirror Force? (#55)
#199 (from Yu-Gi-Oh Episode 117)
Next World
SPELL / Normal Spell
Select 1 face-up monster your opponent controls. Normal Summon 1 monster from your hand with the same Level. (Tributes are not required for Level 5 or higher monsters.)
https://yugipedia.com/wiki/Next_World
Rating: 1 out of 5
Noah used this for Yamata Dragon (#9), a janky Spirit monster. It's otherwise pretty bad.
#198 (from Yu-Gi-Oh Episode 116)
Shinato, King of a Higher Plane
LIGHT / Effect Monster / Level 8 / ATK 3300 / DEF 3000
(Fairy / Effect)

When this card destroys an opponent's monster by battle, halve your opponent's Life Points. If this card inflicts battle damage to your opponent, you gain that much Life Points.
https://yugipedia.com/wiki/Shinato,_King_of_a_Higher_Plane_(anime)
Rating: 4 out of 5
This'd easily result in the banning of certain Fairy support cards as it's just that good.
#197 (from Yu-Gi-Oh Episode 115)
Gradius' Option
LIGHT / Effect Monster / Level 1 / ATK ? / DEF ?
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you control "Gradius". This card's ATK and DEF become equal to that "Gradius". This card gains the effects of any Equip Spells equipped to that "Gradius". If that "Gradius" is removed from the field, destroy this card.
https://yugipedia.com/wiki/Gradius%27_Option_(anime)
Rating: 1 out of 5
You have the option to use neither card, which is a good option to take.
#196 (from Yu-Gi-Oh Episode 115)
Matter Leveler
SPELL / Equip Spell
Equip only to "Gradius". If it attacks a Defense Position monster, its DEF becomes the other monster's DEF +100 during damage calculation.
https://yugipedia.com/wiki/Matter_Leveler
Rating: 1 out of 5
Using that janky Normal Monster just for this is quite poor.
#195 (from Yu-Gi-Oh Episode 115)
Last Tusk Mammoth
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Dinosaur / Effect)

Your opponent takes any battle damage you would've taken from battles involving this card.
https://yugipedia.com/wiki/Last_Tusk_Mammoth_(anime)
Rating: 2 out of 5
The stats make you more relient on the effect, unlike Amazoness Swords Woman. (#7)
#194 (from Yu-Gi-Oh Episode 115)
Ice Age Panic
SPELL / Normal Spell
Activate only when you control no monsters. Special Summon 1 EARTH monster from your Deck.
https://yugipedia.com/wiki/Ice_Age_Panic
Rating: 2 out of 5
A one-time variant of Valhalla, Hall of the Fallen.
#193 (from Yu-Gi-Oh Episode 115)
Deepest Impact
SPELL / Normal Spell
Destroy all monsters on the field, then halve both players' Life Points.
https://yugipedia.com/wiki/Deepest_Impact
Rating: 2 out of 5
Noah really did have the more reckless cards at his disposal.
#192 (from Yu-Gi-Oh Episode 115)
Different Dimension Dragon
LIGHT / Effect Monster / Level 5 / ATK 1400 / DEF 1500
(Dragon / Effect)

This card cannot be destroyed by battle or by the effects of Spell Cards that do not target it.
https://yugipedia.com/wiki/Different_Dimension_Dragon_(anime)
Rating: 2 out of 5
Could be searched and survive the turn it's Special Summoned, but it's not much better.
#191 (from Yu-Gi-Oh Episode 115)
Giant Rex
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200
(Dinosaur / Effect)

While your opponent controls no monsters, this card cannot attack.
https://yugipedia.com/wiki/Giant_Rex_(anime)
Rating: 2 out of 5
It's still strong enough to win some battles. Better than others like it.
#190 (from Yu-Gi-Oh Episode 114)
Giant Flood
SPELL / Normal Spell
Activate only during  Main Phase 1. Send all monsters on the field and in both players' hands to the Graveyard.
https://yugipedia.com/wiki/Giant_Flood
Rating: 2 out of 5
Really only useful when you're at a disadvantage or can benefit from the effect.
#189 (from Yu-Gi-Oh Episode 114)
Chiron the Mage
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1400
(Beast / Effect)

During your turn, declare 1 Set card your opponent controls. If the Set card is the one you declared, destroy it.
https://yugipedia.com/wiki/Chiron_the_Mage_(anime)
Rating: 3 out of 5
No cost required to use it, though it is a bit of a gamble.
#188 (from Yu-Gi-Oh Episode 113)
Silver Dollar
TRAP / Normal Trap
Activate only when an opponent's monster attacks a face-up monster you control with 1000 or less ATK. Your monster cannot be destroyed by that battle and any battle damage you would take from the battle becomes 0.
https://yugipedia.com/wiki/Silver_Dollar
Rating: 1 out of 5
Luckily we have monsters that can survive battle and prevent you taking battle damage.
#187 (from Yu-Gi-Oh Episode 113)
A Deal with Dark Ruler
TRAP / Normal Trap
Activate only by paying half your Life Points when a Level 8 or higher monster is destroyed. Make the battle damage from the destroyed monster 0, then Special Summon 1 "Berserk Dragon" from your hand or Deck.*
https://yugipedia.com/wiki/A_Deal_with_Dark_Ruler_(anime)
*Last bit of the effect is speculation as it's unclear where Berserk Dragon can be Special Summoned from.
Rating: 1 out of 5
It's useless as a Spell Card in the TCG so paying anything and being a Trap Card makes it much worse.
#186 (from Yu-Gi-Oh Episode 113)
Dragon Revival Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Mythic Dragon". You must also Tribute 1 DARK, EARTH, FIRE, WATER, and WIND monster from the field or your hand within 5 turns.
https://yugipedia.com/wiki/Dragon_Revival_Ritual
Rating: 1 out of 5
The real Mythic Dragon (MIL1 #12) is a Fusion Monster and doesn't need an over-the-top Ritual Spell.
#185 (from Yu-Gi-Oh Episode 112)
Altar of Mist
SPELL / Normal Spell
After activation, this card remains on the field for 3 turns. This card cannot be destroyed by card effects. During your 3rd Standby Phase after activation, send this card to the Graveyard, then add 1 Ritual Spell Card from your Deck to your hand.
https://yugipedia.com/wiki/Altar_of_Mist
Rating: 1 out of 5
The Big Five were fortunate to have the Ritual Monster right after they searched the Ritual Spell.
#184 (from Yu-Gi-Oh Episode 108)
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)

This card cannot be attacked by Level 7 or lower monsters. During your Battle Phases, you can remove all Turn Counters from this card. This card gains 1000 ATK for each Turn Counter on it. At the end of your turns, put 1 Turn Counter on this card.
https://yugipedia.com/wiki/Satellite_Cannon_(anime)
Rating: 3 out of 5
Likely outclassed today, but would be much less risky than the TCG version. (#1)
#183 (from Yu-Gi-Oh Episode 108)
Sebek's Blessing
SPELL / Quick-Play Spell
Activate only when a monster you control inflicts Battle Damage to your opponent by attacking a monster they control. Gain Life Points equal to the battle damage they took.
https://yugipedia.com/wiki/Sebek%27s_Blessing_(anime)
Rating: 1 out of 5
Won't amount to more than 500 Life Points in most cases.
#182 (from Yu-Gi-Oh Episode 108)
Mask of Perplexity
TRAP / Normal Trap
Activate only when an opponent's monster attacks a monster you control. Swith the attack target to 1 monster the opponent controls instead, except the attacking monster.
https://yugipedia.com/wiki/Mask_of_Perplexity
Rating: 2 out of 5
I'd say this is also like Magic Arm Shield is in the anime. (#64)
#181 (from Yu-Gi-Oh Episode 108)
Watch Tranquilizer
SPELL / Normal Spell
Select 1 face-up monster your opponent controls. It loses ATK equal to its Level x 100.
https://yugipedia.com/wiki/Watch_Tranquilizer
Rating: 1 out of 5
Why do it for just 1 monster when you can do it for all monsters the opponent controls?
#180 (from Yu-Gi-Oh Episode 107)
Rare Metal Soul
SPELL / Quick-Play Spell
Select 1 Fusion Monster on the field. It gains 1000 ATK until the end of the turn.
https://yugipedia.com/wiki/Rare_Metal_Soul
Rating: 1 out of 5
Proved to be barely enough to force a win by default.
#179 (from Yu-Gi-Oh Episode 107)
Perfect Machine King
EARTH / Fusion Monster / Level 8 / ATK 2700 / DEF 2200*
(Machine / Fusion / Effect)

"Robotic Knight" + "Machine King"
This card gains 500 ATK for each Machine-Type monster on the field.
https://yugipedia.com/wiki/Perfect_Machine_King_(anime)
*DEF is 1500 on the official Yu-Gi-Oh website.
Rating: 2 out of 5
It's not terrible, and would beat the Main Deck version (#12) we have.
#178 (from Yu-Gi-Oh Episode 107)
Recycling Plant
SPELL / Normal Spell
Remove from play from your field or Graveyard, Fusion Materials listed in a Machine-Type Fusion Monster and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The monster Fusion Summoned this way can attack this turn.
https://yugipedia.com/wiki/Recycling_Plant
Rating: 2 out of 5
Has unecessary fluff for the TCG, but we'd have the likes of Cyber End Dragon to use it with.
#177 (from Yu-Gi-Oh Episode 107)
Orgoth the Relentless
EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 2450
(Warrior / Effect)

If "Dice Dungeon" is on the field, you can Special Summon this card with "Dimension Dice".
https://yugipedia.com/wiki/Orgoth_the_Relentless_(anime)
Rating: 1 out of 5
The name is the most threatening part of it.
#176 (from Yu-Gi-Oh Episode 107)
Dimension Dice
SPELL / Normal Spell
Activate only by Tributing 2 monsters if you control "Dice Dungeon. Special Summon 1 "Orgoth the Relentless" from your hand or Deck.*
https://yugipedia.com/wiki/Dimension_Dice_(anime)
*Effect is partly speculation as there's no specification as to where Orgoth can be Special Summoned from.
Rating: 1 out of 5
Rolling the dice here won't amount to anything.
#175 (from Yu-Gi-Oh Episode 107)
Dice Dungeon
SPELL / Field Spell
During the Battle Phase, each player rolls a six-sided die. All monsters on the field receive 1 effect below based on the die result during that battle. If you control no monsters, destroy this card.
● 1: Lose 1000 ATK.
● 2: Gain 1000 ATK.*
● 3: Negate their effects.*
● 4: Make up to 2 attacks in the same Battle Phase.*
● 5: Halve their original ATK.
● 6: Double their original ATK.
https://yugipedia.com/wiki/Dice_Dungeon_(anime)
*Effect is purely speculation based on the ones actually revealed.
Rating: 1 out of 5
We only know half the effects, but does it really matter when those effects have never been that good?
#174 (from Yu-Gi-Oh Episode 106)
Short Circuit
SPELL / Quick-Play Spell*
Change all Defense Position Machine-Type monsters your opponent controls to Attack Position (Flip Effects are not activated at this time.). Until the end of your opponent's next turn, those monsters cannot attack, change battle positions or use their effects.
https://yugipedia.com/wiki/Short_Circuit_(DM)
*Anime card is depicted as a Normal Spell.
Rating: 1 out of 5
Only slightly better than System Down. (#41)
#173 (from Yu-Gi-Oh Episode 106)
Clockwork Night
SPELL / Continuous Spell
All face-up monsters on the field (except ones Normal Summoned in Defense Position after this card's activation) become Machine-Type monsters. All Machine-Type monsters you control gain 500 ATK while all MachineType monsters your opponent controls lose 500 ATK.
https://yugipedia.com/wiki/Clockwork_Night_(anime)
Rating: 1 out of 5
Nesbitt's opponents barely knew anything about Dueling and thus made this more potent than it actually was.
#172 (from Yu-Gi-Oh Episode 106)
Command Angel
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Fairy / Effect)

All Fairy-Type monsters you control gain 400 ATK. While you control another monster, this card cannot be selected as an attack target.
https://yugipedia.com/wiki/Command_Angel_(anime)
Rating: 2 out of 5
Seems to be where we got Command Knight (#114), but doesn't offer much benefit.
#171 (from Yu-Gi-Oh Episode 105)
Arduous Decision
SPELL / Normal Spell
Draw 2 cards, then show the backs of those cards to your opponent with 1 card in each hand. Your opponent picks 1 hand, and if the chosen hand has a Monster Card, Special Summon it, ignoring the Summoning conditions, and send the other card to the Graveyard. Otherwise, send both cards to the Graveyard.
https://yugipedia.com/wiki/Arduous_Decision
Rating: 1 out of 5
Theoretically you could get 2 Monster Cards, but good luck getting even 1.
#170 (from Yu-Gi-Oh Episode 105)
Burning Soul Sword
SPELL / Equip Spell
You can Tribute 1 monster to have the equipped monster gain ATK equal to the Tributed monster's ATK, until the end of the turn.
https://yugipedia.com/wiki/Burning_Soul_Sword
Rating: 1 out of 5
That's rarely going to add up to very much.
#169 (from Yu-Gi-Oh Episode 104)
Leading Question
SPELL / Continuous Spell
If a Level 4 or lower Fusion Monster battles a monster, the Fusion Monster gains 800 ATK during that battle.
https://yugipedia.com/wiki/Leading_Question
Rating: 1 out of 5
Johnson would've lost much sooner had Joey actually opted for a strategy that wasn't luck.
#168 (from Yu-Gi-Oh Episode 104)
Sinister Justice
SPELL / Continuous Spell
Level 4 or lower Fusion Monsters can attack the turn they are Fusion Summoned. If a Level 4 or lower Fusion Monster inflicts Battle Damage to your opponent, gain 800 Life Points.
https://yugipedia.com/wiki/Sinister_Justice
Rating: 2 out of 5
Only 2 Level 1. (#95) Fusion Monsters are worth using this with and one isn't in the TCG yet.
#167 (from Yu-Gi-Oh Episode 103)
Revenge Sacrifice
SPELL / Quick-Play Spell
Activate only when a monster you control is destroyed by battle. Tribute the monster that destroyed your monster in battle, then Special Summon 1 monster from your hand that can be Tribute Summoned with 1 Tribute.
https://yugipedia.com/wiki/Revenge_Sacrifice
Rating: 2 out of 5
Since it's not a Tribute Summon, certain monsters won't be much use.
#166 (from Yu-Gi-Oh Episode 102)
Penguin Sword
SPELL / Equip Spell
Equip only to a "Penguin" monster. It gains 800 ATK.
https://yugipedia.com/wiki/Penguin_Sword_(anime)
Rating: 1 out of 5
Even Penguin monsters can use more generic support.
#165 (from Yu-Gi-Oh Episode 101)
Rainbow Blessing
SPELL / Equip Spell*
Equip only to "Kuriboh". You can Tribute the equipped monster to let monsters you control attack your opponent directly this turn.
https://yugipedia.com/wiki/Rainbow_Blessing
*Anime card is depicted as a Normal Spell.
Rating: 1 out of 5
Yami Yugi nearly lost to Gansley because of Kuriboh.
#164 (from Yu-Gi-Oh Episode 101)
Rainbow Snake Eingana
WATER / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Reptile / Effect)

When this card is sent to the Graveyard, destroy all monsters your opponent controls.
https://yugipedia.com/wiki/Rainbow_Snake_Eingana
Rating: 4 out of 5
Gansley was foolish not to discard it, even if he was prolonging Yami's suffering.
#163 (from Yu-Gi-Oh Episode 100)
Yowie
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Reptile / Effect)

When this card is Summoned, your opponent skips their next Draw Phase.
https://yugipedia.com/wiki/Yowie_(anime)
Rating: 2 out of 5
Better than Yata-Garasu at least. (#0)
#162 (from Yu-Gi-Oh Episode 99)
Ruklamba the Spirit King
DARK / Effect Monster / Level 8 / ATK 1000 / DEF 2000
(Reptile / Effect)

When you take at least 1000 damage, you can Special Summon this card from your hand. You can Tribute this card to Special Summon 2 monsters from your hand with a total ATK of 2000 or less in face-up Attack Position.
https://yugipedia.com/wiki/Ruklamba_the_Spirit_King_(anime)
Rating: 1 out of 5
This'd be much worse than even Gorz. (#0)
#161 (from Yu-Gi-Oh Episode 99)
Ashinigray
WIND / Effect Monster / Level 3 / ATK 500 / DEF 500
(Winged Beast / Effect)

FLIP: Your opponent discards 1 card, then you can Special Summon 1 "Ashinigray" from your Deck face-down in Defense Position.
https://yugipedia.com/wiki/Ashingray
Rating: 1 out of 5
It's like Nimble Momonga (#2), only with worse effects.
#160 (from Yu-Gi-Oh Episode 97)
Joyful Doom
TRAP / Normal Trap
Activate only when your opponent would Tribute Summon a monster. Make the ATK of the monster(s) they would Tribute for the Tribute Summon 0, then gain Life Points equal to their combined ATK(s).
https://yugipedia.com/wiki/Joyful_Doom
Rating: 2 out of 5
Wouldn't be much use today, but it proved it can be pretty beneficial at times.
#159 (from Yu-Gi-Oh Episode 96)
Puppet Master
DARK / Effect Monster / Level 6 / ATK 0 / DEF 0
(Fiend / Effect)

When this card is Tribute Summoned, you can pay 1000 Life Points to Special Summon 3 monsters from your Graveyard. Those monsters cannot attack this turn.
https://yugipedia.com/wiki/Puppet_Master_(anime)
Rating: 2 out of 5
Weak stats for a Level 6, but you do get to revive 3 monsters from your Graveyard for a pretty small fee.
#158 (from Yu-Gi-Oh Episode 96)
Multiple Destruction
TRAP / Normal Trap
Both players discard all cards in their hand to the Graveyard, then draw 5 cards. You lose 100 Life Points for each card you discarded from your hand this way.
https://yugipedia.com/wiki/Multiple_Destruction_(anime)
Rating: 1 out of 5
I think even they were better off with Card Destruction. (#42)
#157 (from Yu-Gi-Oh Episode 96)
Card of Sanctity
SPELL / Normal Spell
Both players draw from their Decks until they hold 6 cards in their hands.
https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Rating: 3 out of 5
You're helping out your opponent with this so it didn't need to be hit as hard in the TCG.
#156 (from Yu-Gi-Oh Episode 96)
Fearful Earthbound
TRAP / Continuous Trap
Inflict 500 damage to your opponent each time a monster they control attacks.
https://yugipedia.com/wiki/Fearful_Earthbound
Rating: 1 out of 5
That'd still take a while even with their starting Life Points and is quite vulnerable.
#155 (from Yu-Gi-Oh Episode 94)
Silent Doom

SPELL / Normal Spell
Special Summon 1 monster from your Graveyard in face-up Defense Position.
https://yugipedia.com/wiki/Silent_Doom_(anime)
Rating: 2 out of 5
At least the revived monster can still attack and isn't limited to Normal Monsters. (#91)
#154 (from Yu-Gi-Oh Episode 94)
Sacrifice's Blast
TRAP / Normal Trap
Activate only while Set. Select 1 monster on the field without telling the opponent. If that monster is Tributed for a Tribute Summon, send this card to the Graveyard. If the Tribute Summoned monster attacks, destroy that monster and inflict damage to your opponent equal to the destroyed monster's ATK.
https://yugipedia.com/wiki/Sacrifice%27s_Blast
Rating: 2 out of 5
Perhaps the most nonsensical of the card effects thus far, but it's much better than what we got.
#153 (from Yu-Gi-Oh Episode 94)
Muko

TRAP / Normal Trap
Activate only when your opponent draws a card. Negate the card's effects, then send it to the Graveyard.
https://yugipedia.com/wiki/Muko_(anime)
Rating: 2 out of 5
Doesn't have to be via an effect, but it's probably not going to amount to much.
#152 (from Yu-Gi-Oh Episode 94)
Virus Cannon
SPELL / Normal Spell
Send 10 Spell Cards from your opponent's hand and/or Deck to the Graveyard.
https://yugipedia.com/wiki/Virus_Cannon_(anime)
Rating: 4 out of 5
Battle City really did have the best cards in the anime.
#151 (from Yu-Gi-Oh Episode 93)
Sword of Dogra

SPELL / Equip Spell
The equipped monster gains 500 ATK.
https://yugipedia.com/wiki/Sword_of_Dogra_(anime)
Rating: 1 out of 5
It's basically known as Black Pendant (YSD #21) in the TCG.
#150 (from Yu-Gi-Oh Episode 92)
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)

This card cannot be Normal Summoned or Set, except by Tributing 3 monsters. When this card is Summoned, cards and effects cannot be activated. This card's ATK and DEF are the total ATK and DEF of the monsters used to Tribute Summon it. Spell or Trap Cards affecting this card last for 1 turn. If this card is Special Summoned from the Graveyard, send it to the Graveyard at the End Phase of the turn. When this card is Special Summoned, you can activate any of these effects.
● Pay 1000 Life Points to destroy all monsters your opponent controls.
● Pay all but 1 Life Point to add the amount to this card's ATK and DEF.
● Tribute any number of other monsters you control to add their ATK to this card's ATK and DEF.
● This card can attack the same turn it is Summoned.
https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(anime)
Rating: 4 out of 5
Now this would've beaten any prize card pretty much released after Victory Dragon.
#149 (from Yu-Gi-Oh Episode 92)
Holding Legs

EARTH / Effect Monster / Level 4 / ATK 800 / DEF 600
(Fiend / Effect)

When this card is Summoned, return all Set cards on the field to the owner's hands.
https://yugipedia.com/wiki/Holding_Legs_(anime)
Rating: 2 out of 5
It does include Monster Cards at least, but isn't very strong.
#148 (from Yu-Gi-Oh Episode 91)
Rescue Operation

TRAP / Normal Trap
Activate only when a monster you control is selected as a target by a Trap Card your opponent controls. Return that monster to your hand, then Special Summon 1 monster from your hand.
https://yugipedia.com/wiki/Dramatic_Rescue_(anime)
Rating: 2 out of 5
It's open to whatever is in your hand, but you're still risking a monster.
#147 (from Yu-Gi-Oh Episode 91)
Card of Last Will
TRAP / Normal Trap
Activate only when the ATK of 1 monster you control changes. Draw cards until you have 5 in your hand.
https://yugipedia.com/wiki/Card_of_Last_Will_(anime)
Rating: 3 out of 5
A bit situational, but much better overall.
#146 (from Yu-Gi-Oh Episode 91)
Amazon Magician

SPELL / Normal Spell
Switch the ATK of 1 monster you control with the ATK of 1 monster your opponent controls.
https://yugipedia.com/wiki/Amazon_Magician
Rating: 2 out of 5
Shield & Sword (#40) can do more, but sometimes less IS more.
#145 (from Yu-Gi-Oh Episode 91)
Amazon Chain Master
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)

If this card is sent to the Graveyard while in Attack Position, you can pay 1000 Life Points to add 1 card from your opponent's Deck to your hand.
https://yugipedia.com/wiki/Amazoness_Chain_Master_(anime)
Rating: 2 out of 5
Effect Ra is nothing like the anime version and you'd have to know in advance what your opponent has.
#144 (from Yu-Gi-Oh Episode 91)
Holding Arms

EARTH / Effect Monster / Level 4 / ATK 500 / DEF 0*
(Fiend / Effect)

If this card attacks, any battle damage players take becomes 0. After this card attacks, select 1 monster on the field. While this card is face-up on the field, for the next 3 turns, neither card can attack and this card cannot be destroyed.
https://yugipedia.com/wiki/Holding_Arms_(anime)
*Japanese anime card's DEF is undefined.
Rating: 2 out of 5
Still quite poor, but I'd say better than what we have. (MIL1 #3)
#143 (from Yu-Gi-Oh Episode 91)
Rope of Life
TRAP / Normal Trap
Activate only when a monster you control is sent to the Graveyard. Special Summon that monster with 800 more ATK.
https://yugipedia.com/wiki/Rope_of_Life_(anime)
Rating: 2 out of 5
It really didn't need much of a cost for this effect in the TCG.
#142 (from Yu-Gi-Oh Episode 91)
Amazon Archers

TRAP / Normal Trap
Activate only when an opponent's monster attacks. That monster loses 500 ATK.
https://yugipedia.com/wiki/Amazon_Archers_(anime)
Rating: 1 out of 5
You could apply the same effect in the opposite direction with Reinforcements. (#38)
#141 (from Yu-Gi-Oh Episode 87)
Mystical Beast Serket

EARTH / Ritual Monster / Level 6 / ATK 2500 / DEF 2000
(Fairy / Ritual / Effect)

This card cannot be Special Summoned, except by sending 1 "Cup of Sealed Soul" and "Seal of Serket" you control to the Graveyard. This card cannot attack the turn it is Special Summoned. When this card destroys an opponent's monster by battle, it gains half that monster's ATK. If you would Tribute Summon a monster, you can treat this card as a number of Tributes equal to the number of monsters it destroyed by battle.
https://yugipedia.com/wiki/Mystical_Beast_Serket_(anime)
Rating: 3 out of 5
Strong already and will likely get stronger each turn. The last effect is poor for our Ra (KICO #65) though.
#140 (from Yu-Gi-Oh Episode 87)
Seal of Serket
SPELL / Normal Spell
When you control "Temple of the Kings" and "Cup of Sealed Soul", Special Summon 1 "Mystical Beast Serket" from your hand or Deck.
https://yugipedia.com/wiki/Seal_of_Serket
Rating: 1 out of 5
It's basically there just for Mystical Beast Serket.
#139 (from Yu-Gi-Oh Episode 87)
Cup of Sealed Soul

SPELL / Normal Spell
When you control "Temple of the Kings" and "Seal of Serket", Special Summon 1 "Mystical Beast Serket" from your hand or Deck.
https://yugipedia.com/wiki/Cup_of_Sealed_Soul
Rating: 1 out of 5
I'd rather have it be a traditional Ritual Summon.
#138 (from Yu-Gi-Oh Episode 87)
Foolish Burial
SPELL / Normal Spell
Send 1 card from your Deck to your opponent's Graveyard.
https://yugipedia.com/wiki/Foolish_Burial_(anime)
Rating: 1 out of 5
It would really live up to its name then.
#137 (from Yu-Gi-Oh Episode 86)
Embodiment of Apophis

TRAP / Continuous Trap
Activate only when an opponent's monster attacks. Special Summon this card as a Normal Monster (Reptile-Type/DARK/Level 4/ATK 1600/DEF/1800). (This card is also still a Trap Card.)
https://yugipedia.com/wiki/Embodiment_of_Apophis_(anime)
Rating: 1 out of 5
Seems more like how Trap Monsters work today.
#136 (from Yu-Gi-Oh Episode 86)
Eye of Ujat
TRAP / Normal Trap
Activate only when an opponent's monster attacks. Take control of the attacking monster, until the end of the turn.
https://yugipedia.com/wiki/Eye_of_Ujat
Rating: 2 out of 5
Probably not the best time to take control of a monster, but it could help if it's their ownly monster.
#135 (from Yu-Gi-Oh Episode 86)
Judgment of Anubis

TRAP / Normal Trap
Activate only when your opponent activates a Spell Card. Negate that card's effect, then destroy all monsters on the field and deal each player damage equal to half their destroyed monster's ATK(s).
https://yugipedia.com/wiki/Judgment_of_Anubis_(anime)
Rating: 2 out of 5
Powerful, but quite risky.
#134 (from Yu-Gi-Oh Episode 86)
Temple of the Kings
SPELL / Field Spell
Your opponent cannot Set more than 1 Spell and 1 Trap Card per turn. You can remove from play 1 "The Winged Dragon of Ra" in your Deck to make any Battle Damage you take from your opponent's attacks 0 and you be unaffected by their Spell Cards. You can pay half your Life Points and send this card you control to the Graveyard to Normal Summon the monster removed from play by this effect. If this card is removed from the field, you lose the Duel.
https://yugipedia.com/wiki/Temple_of_the_Kings_(anime)
Rating: 2 out of 5
Pretty complicated and without much merit at all.
#133 (from Yu-Gi-Oh Episode 82)
Dark Sanctuary

SPELL / Field Spell
Activate only if "Dark Necrofear" is sent to the Graveyard. When this card is activated, Special Summon 1 "Evil Ghost Token". (Fiend/DARK/Level 1/ATK 0/DEF 0.)* Once per turn, you can select 1 monster your opponent controls without telling them and equip it with the "Evil Ghost Token". If they attack with the equipped monster, negate the attack and inflict half their monster's ATK to their Life Points, then you gain the same amount they lost. While this card is face-up on the field, you can use your Spell & Trap Zones as Monster Zones. If "Dark Necrofear" is on the field or you do not Tribute 1 monster at each of your Standby Phases, destroy this card.
https://yugipedia.com/wiki/Dark_Sanctuary_(anime)
*Everything regarding the stats and name of the "Evil Ghost Token" is speculation.
Rating: 3 out of 5
We won't know what this Token would've been like on a TCG card, but this is still much better overall.
#132 (from Yu-Gi-Oh Episode 82)
Magic Formula
SPELL / Equip Spell
Equip only to a Spellcaster-Type monster. It gains 500 ATK.
https://yugipedia.com/wiki/Magic_Formula_(anime)
Rating: 1 out of 5
The TCG at least made it a bit better.
#131 (from Yu-Gi-Oh Episode 80)
Grave Arm

SPELL / Normal Spell
Select 1 monster on the field and send it to the Graveyard.
https://yugipedia.com/wiki/Grave_Arm
Rating: 2 out of 5
Helpful in some situations at least, but most don't benefit from this.
#130 (from Yu-Gi-Oh Episode 80)
Great Kite of Ninja
SPELL / Equip Spell
Equip only to "Ninja Master Shogun". It is unaffected by other Spell or Trap Cards that target it and cannot be selected as an attack target, but does not prevent your opponent from attacking directly. You can Tribute 1 "Ninija" monster to have the equipped monster attack your opponent directly.
https://yugipedia.com/wiki/Great_Kite_of_Ninja
Rating: 1 out of 5
What few perks are offered are negated by this card taking what little offence you have out of play.
#129 (from Yu-Gi-Oh Episode 80)
Ninja Smoke Ball

TRAP / Normal Trap
Activate only during your opponent's Battle Phase. The Battle Phase for that turn ends.
https://yugipedia.com/wiki/Ninja_Smoke_Ball
Rating: 3 out of 5
Doesn't even require a Ninja monster (#19) from the way it was used.
#128 (from Yu-Gi-Oh Episode 80)
Ninja Commando Kabuki
DARK / Effect Monster / Level 3 / ATK 700 / DEF 700*
(Warrior / Effect)

When this card is Summoned in face-ip Attack Position, you can Special Summon 1 "Kunoichi Ayame the Ninja Girl" from your hand in face-up Attack Position.
https://yugipedia.com/wiki/Ninja_Commando_Kabuki
*Card info is largely speculation.
Rating: 1 out of 5
Pretty safe bet it's as bad as the others based on the effect.
#127 (from Yu-Gi-Oh Episode 80)
Ninja Master Shogun

DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1600
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if "Ninja Commander Ikusa" and "Ninja Soldier Katana" are in your Graveyard. When this card is Special Summoned, you can Special Summon 1 "Ninja Soldier Katana" and 1 "Ninja Commando Kabuki" from your Deck in face-up Attack Position.
https://yugipedia.com/wiki/Ninja_Master_Shogun
Rating: 1 out of 5
This was intended to be his Deck's "ace monster".
#126 (from Yu-Gi-Oh Episode 80)
Ninja Commander Ikusa
DARK / Effect Monster / Level 3 / ATK 700 / DEF 700
(Warrior / Effect)

If this card is Normal Summoned in Attack Mode, you can Special Summon 1 "Ninja Solder Katana" from your hand in face-up Attack Position.
https://yugipedia.com/wiki/Ninja_Commander_Ikusa
Rating: 1 out of 5
It's just as Mai said in her Duel with Jean-Claude. His Deck is about as bad as his movies.
#125 (from Yu-Gi-Oh Episode 79)
Spiritualistic Medium

SPELL / Normal Spell
Discard any number of cards from your hand and select 1 monster on the field. The selected monster gains 500 ATK for each card discarded ths way, until the end of the Battle Phase.
https://yugipedia.com/wiki/Spiritualistic_Medium
Rating: 1 out of 5
This'd only be viable in Infernity Decks, which are garbage.
#124 (from Yu-Gi-Oh Episode 78)
Meteor of Destruction
SPELL / Normal Spell
Pay 500 Life Points. Inflict 1000 damage to your opponent, then you can have 1 monster your opponent controls attack once.
https://yugipedia.com/wiki/Meteor_of_Destruction_(anime)
Rating: 1 out of 5
Little more than a glorified Tremendous Fire. (#53)
#123 (from Yu-Gi-Oh Episode 76)
Attrition

SPELL / Continuous Spell
You can only use this effect when a monster your opponent controls is not destroyed by battle. That monster loses ATK equal to the ATK of your monster.
https://yugipedia.com/wiki/Attrition
Rating: 2 out of 5
Joey himself found out the downside of this card when it was returned to him by Yugi.
#122 (from Yu-Gi-Oh Episode 73)
Soul Exchange

SPELL / Normal Spell
Both players can Tribute monsters on their opponent's field at the same time.
https://yugipedia.com/wiki/Soul_Exchange_(anime)
Rating: 3 out of 5
I doubt both players will be able to peform the card's effect at the same time, but it's certainly good.
#121 (from Yu-Gi-Oh Episode 73)
Masquerade
SPELL / Normal Spell
Select 1 monster on the field wearing a mask and take control of it.
https://yugipedia.com/wiki/Masquerade
Rating: 1 out of 5
Des Gardius (#71) is really the only one worth gaining control of.
#120 (from Yu-Gi-Oh Episode 73)
Valkyrion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)

This card cannot be Normal Summoned or Set. This card must first be Special Summoned by Tributing 1 "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. (This is treated as a Fusion Summon.) You can Tribute this card to Special Summon those monsters from your Graveyard.
https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior_(anime)
Rating: 1 out of 5
We got it as a video game promo and that's about what it deserved to be.
#119 (from Yu-Gi-Oh Episode 73)
Masked Beast Des Gardius

DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500
(Fiend / Effect)

When this card is sent to the Graveyard, it leaves behind a mask on the field.
https://yugipedia.com/wiki/Masked_Beast_Des_Gardius_(anime)
Rating: 3 out of 5
No Summon restraints here, at least not until episode 90, unless it was optional.
#118 (from Yu-Gi-Oh Episode 72)
Card Exchange
SPELL / Normal Spell
Swap all cards in your hand with your opponent.
https://yugipedia.com/wiki/Card_Exchange
Rating: 2 out of 5
Could be just as risky as using Exchange (#170), but a bad hand probably won't get much worse.
#117 (from Yu-Gi-Oh Episode 72)
Mask of Impregnability

SPELL / Normal Spell
Make any battle damage you take from direct attacks this turn 0.
https://yugipedia.com/wiki/Mask_of_Impregnability
Rating: 1 out of 5
This is what Waboku (#40) is for, among other things.
#116 (from Yu-Gi-Oh Episode 71)
Mask of Dispel
SPELL / Continuous Spell
Select 1 Spell Card on the field and negate its effects. The controller of that Spell Card takes 500 damage at each of their Standby Phases. If that Spell Card is removed from the field, destroy this card.
https://yugipedia.com/wiki/Mask_of_Dispel_(anime)
Rating: 3 out of 5
Effectively makes that Spell Card useless and can be costly against the right strategy.
#115 (from Yu-Gi-Oh Episode 71)
Spell Transfer

SPELL / Normal Spell
Activate only when your opponent activates a Spell Card. Negate that Spell Card's effect, then apply that Spell Card's effect as this card's effect.
https://yugipedia.com/wiki/Spell_Transfer
Rating: 2 out of 5
Not a Counter Trap so it'd get uses around cards like Jinzo (#3) at least.
#114 (from Yu-Gi-Oh Episode 71)
Ring of Defense
SPELL / Quick-Play Spell*
Make effect damage you take from a card effect 0 this turn.
https://yugipedia.com/wiki/Ring_of_Defense_(anime)
*Anime card is depicted as a Normal Spell.
Rating: 2 out of 5
Certainly would do better today, but not back then.
#113 (from Yu-Gi-Oh Episode 71)
Curse Transfer

TRAP / Normal Trap
Activate only when your opponent activates a Trap Card that targets a monster. Switch the target to another monster on the field.
https://yugipedia.com/wiki/Curse_Transfer
Rating: 2 out of 5
I think this is why we have Staunch Defender. (#46)
#112 (from Yu-Gi-Oh Episode 71)
Mask of Restrict
TRAP / Continuous Trap
Activate only when the opponent would Tribute Summon a monster. While this card is face-up on the field, your opponent's monsters cannot be Tributed.
https://yugipedia.com/wiki/Mask_of_Restrict_(anime)
Rating: 2 out of 5
Tributing is mostly limited to a few Deck styles so this wouldn't be much of a threat.
#111 (from Yu-Gi-Oh Episode 71)
Mask of the Accursed

SPELL / Equip Spell
The equipped monster cannot attack or defend. If its controller controls no other monsters, you can attack them directly with monsters you control. Inflict 500 damage to its controller at each of their Standby Phases.
https://yugipedia.com/wiki/Mask_of_the_Accursed_(anime)
Rating: 2 out of 5
I guess it worked like Spellbinding Circle (#45) while basically treated as not existing on the field.
#110 (from Yu-Gi-Oh Episode 70)
Masked Doll
SPELL / Continuous Spell
You and your partner do not have to pay Life Points to activate or maintain "Mask" cards.
https://yugipedia.com/wiki/Masked_Doll
Rating: 1 out of 5
It may have fit their theme, but those cards were awful, even in the anime.
#109 (from Yu-Gi-Oh Episode 69)
Return of the Doomed

SPELL / Normal Spell
Special Summon 1 monster sent to your Graveyard this turn in Attack Position.
https://yugipedia.com/wiki/Return_of_the_Doomed_(anime)
Rating: 2 out of 5
Might be the better Call of the Haunted. (#25)
#108 (from Yu-Gi-Oh Episode 69)
Lightning Blade
SPELL / Equip Spell
Equip only to a Warrior or Beast-Warrior-Type monster. It gains 800 ATK.
https://yugipedia.com/wiki/Lightning_Blade_(anime)
Rating: 2 out of 5
Would've been somewhat improved.
#107 (from Yu-Gi-Oh Episode 69)
Energy Drain

SPELL / Quick-Play Spell
Draw 1 card and make the ATK of 1 monster your opponent controls 0.
https://yugipedia.com/wiki/Energy_Drain_(DM)
Rating: 3 out of 5
A lot like Upstart Goblin only the opponent gets no benefits.
#106 (from Yu-Gi-Oh Episode 69)
Umi
SPELL / Field Spell
Cover both sides of the field with water and hide all WATER monsters you control from view. All Fish, Sea Serpent, Thunder and Aqua-Type monsters gain 200 ATK and DEF. All Machine and Pyro-Type monsters lose 200 ATK and DEF.
https://yugipedia.com/wiki/Umi_(anime)
Rating: 2 out of 5
I guess sneak attacks would have their advantages.
#105 (from Yu-Gi-Oh Episode 68)
Fairy Box
SPELL / Normal Spell
Hide 1 monster you control in a box designed like Whac-a-Mole. Your opponent's attacking monster attacks one of the holes. Conduct damage calculation if your monster is hit.
https://yugipedia.com/wiki/Fairy_Box_(anime)
Rating: 1 out of 5
This kind of gets summed up by Mako Tsunami's perplexed face after Joey started dancing.
#104 (from Yu-Gi-Oh Episode 68)
Torrential Tribute
TRAP / Normal Trap
Activate only when your opponent Summons a monster. Destroy all monsters your opponent controls.
https://yugipedia.com/wiki/Torrential_Tribute_(anime)
Rating: 4 out of 5
Rediculously one-sided and probably would've joined Raigeki (#53) later on.
#103 (from Yu-Gi-Oh Episode 66)
Magic Cylinder

TRAP / Normal Trap
Activate only when an opponent's monster attacks while you control a Spellcaster-Type monster. Redirect the attack back on the opponent's monster using the attacking monster's original ATK for damage calculation.
https://yugipedia.com/wiki/Magic_Cylinder_(anime)
Rating: 1 out of 5
We're much better off with the TCG version.
#102 (from Yu-Gi-Oh Episode 66)
Card of Safe Return

SPELL / Continuous Spell
If a monster(s) is revived from the Graveyard, draw 3 cards.
https://yugipedia.com/wiki/Card_of_Safe_Return_(anime)
Rating: 2 out of 5
This can prove costly if your Deck is low on cards, but the right strategy like Exodia can mitigate that.
#101 (from Yu-Gi-Oh Episode 66)
Slifer the Sky Dragon

DIVINE / God Card / Level 10 / ATK X000 / DEF X000
(Divine-Beast)

This card cannot be Normal Summoned or Set, except by Tributing 3 monsters. When this card is Summoned, cards and effects cannot be activated. This card is also treated as a Dragon-Type monster. This card gains 1000 ATK and DEF for each card in its controller's hand. If the opponent Summons a monster(s) with 2000 ATK or DEF, it loses 2000 points based on its battle position. If its ATK or DEF becomes 0 this way, destroy the monster. Spell or Trap Cards affecting this card last for 1 turn. If this card is Special Summoned from the Graveyard, send it to the Graveyard at the End Phase of the turn.
https://yugipedia.com/wiki/Slifer_the_Sky_Dragon_(anime)
Rating: 3 out of 5
Much like Obelisk (#77), this card retained its effects as an Effect Monster.