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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Storm of Ragnarok (STOR-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Storm_of_Ragnarok_(TCG-EN-1E)
                               Rating: 2 | STOR-EN099 | Synchro Monster
Vylon Delta
LIGHT | Fairy-Type Synchro | Level 7 | ATK 1700 | DEF 2800
1 Tuner + 1 or more non-Tuner LIGHT monsters
If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
(Secret Rare)

If you have decent ones to pick up, this card is okay to use but isn't all that great overall.
 
                               Rating: 2 | STOR-EN098 | Effect Monster
Elemental Hero Ice Edge
WATER | Warrior | Level 3 | ATK 800 | DEF 900
When this card inflicts Battle Damage to your opponent by a direct attack, you can select 1 Set card in your opponent's Spell and Trap Card Zone, and destroy it. Once per turn, during your Main Phase 1, you can discard 1 card to allow this card to attack your opponent directly this turn.
(Super Rare)

His edge isn't all that sharp but its enough to give this card 2 stars for his ability to attack directly.
 
                               Rating: 2 | STOR-EN097 | Effect Monster
Worm King
LIGHT | Reptile | Level 8 | ATK 2700 | DEF 1100
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
(Super Rare)

He combos with Worm Jetelikpse's effect to destroy 2 of your opponent's cards but while he can be brought out with one Tribute if Tribute Summoned with a Worm monster, he's only for Worm Decks.
 
                               Rating: 2 | STOR-EN096 | Effect Monster
Worm Jetelikpse
LIGHT | Reptile | Level 3 | ATK 1200 | DEF 0
FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
(Common)

His ability is unique because if he goes to the Grave after being flipped, he comes right back in Defense Mode, which isn't too bad but with Book of Moon at 1, his chances of a repeat are slim.
 
                               Rating: 2 | STOR-EN095 | Effect Monster
Worm Illidan
LIGHT | Reptile | Level 5 | ATK 2000 | DEF 1800
Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it.
(Common)

With Heavy Storm gone, Setting cards is pretty common so you'll probably have a few counters on this guy quickly but his stats are pretty bad for a Level 5 monster.
 
                               Rating: 2 | STOR-EN094 | Spell Card
Overpowering Eye
Normal Spell
Select 1 Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
(Rare)

Can help trigger effects like Vampire Lord but isn't all that great and neither is the name (well it's good except there are TWO eyes on the artwork, see for yourself!).
 
                               Rating: 1 | STOR-EN093 | Effect Monster
Blood Sucker
DARK | Zombie | Level 4 | ATK 1300 | DEF 1500
When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard.
(Common)

So now it's okay to use "blood" on a TCG card? What happened to censorship? I kid you not folks, check the card for yourself. This card is beyond bad.
 
                               Rating: 1 | STOR-EN092 | Effect Monster
Needle Ball
DARK | Fiend | Level 2 | ATK 750 | DEF 700
FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.
(Common)

He might as well just stay curled up in a ball because no one will run him and will likely tear the card in half or use other methods.
 
                               Rating: 1 | STOR-EN091 | Effect Monster
Hourglass of Courage
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1200
If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled.
(Common)

He has courage to hit the field knowing full well that his time is short thanks to his effect. Have the courage to throw him away.
 
                               Rating: 1 | STOR-EN090 | Spell Card
Cyber Shield
Equip Spell
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
(Common)

This should've been in Metal Raiders because Harpie Lady debuted there. In fact, pretty much all the Harpie support is there but at least this wasn't higher than Rare or Common because it's terrible.
 
                               Rating: 2 | STOR-EN089 | Trap Card
Six Strike - Thunder Blast
Normal Trap
Remove 1 Bushido Counter from your side of the field to activate one of the following effects:
● Select 1 monster your opponent controls, and destroy it.
● Select 1 card your opponent controls, and return it to the hand.
(Secret Rare)

Another card that isn't worthy of being ScR because it does so little. ScR cards should be broken so they'll make people want to buy the packs to pull it. It has minor playability in Six Samurais though.
 
                               Rating: 2 | STOR-EN088 | Trap Card
Nordic Relic Megingjord
Normal Trap
Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn.
(Secret Rare)

This card would've been more worth being ScR if you could attack directly with the affected monster but since it isn't, it's only semi-playable.
 
                               Rating: 2 | STOR-EN087 | Spell Card
The Nordic Lights
Field Spell
"Nordic" monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters.
(Ultra Rare) & (Ultimate Rare)

Both of its effects affect the entire field so either all Nordic monsters survive attacks or they are destroyed when this card gets destroyed.
 
                               Rating: 3 | STOR-EN086 | Effect Monster
Maxx "C"
EARTH | Insect | Level 2 | ATK 500 | DEF 200
You can activate this effect during either player's turn, by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summons a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn.
(Secret Rare)

Just drop this guy from your hand during either player's turn and you either get to draw a card when your opponent Special Summons at least one monster or your opponent must stop Special Summons for the turn!
 
                               Rating: 3 | STOR-EN085 | Effect Monster
Chaos Hunter
DARK | Fiend | Level 7 | ATK 2500 | DEF 1600
When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.
(Secret Rare)

You're bound to get this guy out pretty often since several Decks Special Summon quite often like Infernities and Frogs! Plus only your opponent can't RFG cards!
 
                               Rating: 2 | STOR-EN084 | Effect Monster
Shien's Daredevil
EARTH | Warrior | Level 4 | ATK 1600 | DEF 1000
When this card is Normal Summoned, place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn, you can remove 1 Bushido Counter from this card and select 1 face-up card on the field that you can place a Bushido Counter on, then place 1 Bushido Counter on it.
(Rare)

Really doesn't do much except in Six Samurai Decks and even there it won't activate its effect each time.
 
                               Rating: 2 | STOR-EN083 | Effect Monster
Karakuri Muso mdl 818 "Haipa"
EARTH | Machine | Level 4 | ATK 2100 | DEF 1100
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
(Ultra Rare) & (Ultimate Rare)

While being an exact imitation to the likes of Goblin Attack Force and Giant Orc, he can change his mode next turn, works with Limiter Removal and has more DEF than either of those monsters.
 
                               Rating: 2 | STOR-EN082 | Effect Monster
Scrap Breaker
EARTH | Machine | Level 6 | ATK 2100 | DEF 700
If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it.
(Secret Rare)

An almost better version of Cyber Dragon because you can Special Summon him just by your opponent controlling a monster but due to his side-effect, it's best to run him in Scrap or Skill Drain Decks only.
 
                               Rating: 2 | STOR-EN081 | Effect Monster
Vanadis of the Nordic Ascendant
DARK | Fairy-Type Tuner | Level 4 | ATK 1200 | DEF 400
You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
(Secret Rare)

Nordic Decks are at least a semi-playable Deck so I can't rate this card any lower even though its effect ruins it being a Tuner monster.
 
                               Rating: 2 | STOR-EN080 | Trap Card
Tiki Soul
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/LIGHT/
Level 4/ATK 1000/DEF 1800). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card you control that is treated as a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it on the Spell & Trap Card Zone instead.
(Common)

Once activated, this card will barely have enough DEF to survive most Normal Summoned monsters but its effect doesn't work on itself.
 
                               Rating: 2 | STOR-EN079 | Trap Card
Tiki Curse
Continuous Trap
After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/DARK/
Level 4/ATK 1800/DEF 1000). (This card is still treated as a Trap Card.) While this card is treated as an Effect Monster, if another Trap Card treated as a monster battles an opponent's monster, destroy the opponent's monster after damage calculation.
(Common)

It does become a decent Level 4 monster but its main effect does not apply to itself.
 
                               Rating: 2 | STOR-EN078 | Trap Card
Tyrant's Tirade
Continuous Trap
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
(Common)

Tributing roughly half or in some cases all your monsters is not all that bad when it stops cards like Honest, Kalut and Effect Veiler but it does nothing for other Spells and Traps.
 
                               Rating: 2 | STOR-EN077 | Trap Card
Xing Zhen Hu Replica
Continuous Trap
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.
(Common)

Replicas are never as good as the real thing but this is a real card yet it's not better than Xing Zhen Hu.
 
                               Rating: 2 | STOR-EN076 | Trap Card
Token Stampede
Continuous Trap
Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle.
(Common)

Right now, the stuff that brings out Tokens pretty much only brings out weak ones so this won't get much use but still it will keep them out enough for Tributes though.
 
                               Rating: 2 | STOR-EN075 | Trap Card
Shien's Scheme
Normal Trap
Activate only if a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
(Common)

Same as STOR-EN074's comments.
 
                               Rating: 2 | STOR-EN074 | Trap Card
Musakani Magatama
Counter Trap
Activate only if you control a face-up "Six Samurai" monster when your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s). Negate the card's activation and destroy it.
(Rare)

Six Samurai Decks will probably need multiples of this but all other Decks won't even give it much more than a glance.
 
                               Rating: 2 | STOR-EN073 | Trap Card
Gleipnir, the Fetters of Fenrir
Normal Trap
Add 1 "Nordic" monster from your Deck to your hand.
(Ultra Rare) & (Ultimate Rare)

I get that you can add any Nordic monster to from your Deck to your hand but that shouldn't be enough to make this card Ultra, especially since only Odin is good.
 
                               Rating: 1 | STOR-EN072 | Trap Card
Odin's Eye
Continuous Trap
Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation.
(Common)

It's not hard to see why this card is Common with such a bad effect! Leaving an Aesir monster without its effect isn't worth seeing your opponent's cards.
 
                               Rating: 3 | STOR-EN071 | Trap Card
The Golden Apples
Normal Trap
Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/
DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect.
(Secret Rare)

Sure you have to take a direct attack but you get back the LP you lost, get a Token with ATK and DEF equal to the LP gained and a Konami ruling allows you to chain multiple copies of this card at once!
 
                               Rating: 1 | STOR-EN070 | Trap Card
Nordic Relic Gungnir
Normal Trap
Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position.
(Rare)

I think in most cases you'll want that extra monster to either attack or defend with instead of removing it to destroy a card on the field and get the monster back 2 turns later where it might be too late.
 
                               Rating: 1 | STOR-EN069 | Trap Card
Nordic Relic Laevateinn
Normal Trap
Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card.
(Common)

You're better off destroying the monster before or when it attacks like with either Bottomless Trap Hole or Mirror Force than using this.
 
                               Rating: 2 | STOR-EN068 | Trap Card
Nordic Relic Brisingamen
Normal Trap
Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase.
(Common)

With Honest and Kalut at 1 now, this card isn't all that bad, especially since it's generic but it only lasts until the End Phase.
 
                               Rating: 2 | STOR-EN067 | Trap Card
Solemn Authority
Continuous Trap
Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
(Common)

Again, use this only on Odin at most because he protects himself from almost all other monster destroying effects.
 
                               Rating: 2 | STOR-EN066 | Trap Card
Divine Relic Mjollnir
Normal Trap
Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
(Common)

Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
 
                               Rating: 2 | STOR-EN065 | Trap Card
Blackboost
Normal Trap
Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
(Common)

Unless you've got multiple Tuners that you can't use, you shouldn't even play this card but even that is pretty bad because you can Tribute the tuners instead.
 
                               Rating: 2 | STOR-EN064 | Trap Card
Zero Force
Normal Trap
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
(Common)

Konami put so many rulings on this card that there's almost no reason to give this card 2 stars but Macro Cosmos Decks can still use this.
 
                               Rating: 2 | STOR-EN063 | Trap Card
Hope for Escape
Normal Trap
Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's.
(Rare)

Just for activating this, you'll probably draw at least 1 card as you'll be 1000 LPs less but it's still a risky card.
 
                               Rating: 2 | STOR-EN062 | Spell Card
Terminal World
Continuous Spell
Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.
(Common)

Why Konami? Main Phase 2 is the less used Turn Phase of the two so losing it means nothing. Most people go from their Battle Phase to End Phase anyway.
 
                               Rating: 1 | STOR-EN061 | Spell Card
Forbidden Lance
Quick-Play Spell
Select 1 face-up monster on the field. Until the End Phase, it loses 800 ATK but is unaffected by the effects of other Spell/Trap Cards.
(Super Rare)

If you use this on an opponent's monster, you can't destroy it without attacking but if you use it on yours, your monster is now easier to take out in battle so why is this lance forbidden?
 
                               Rating: 2 | STOR-EN060 | Spell Card
Vylon Matter
Normal Spell
Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects:
● Draw 1 card. ● Destroy 1 card your opponent controls.
(Common)

There are barely enough playable equip Spells to make this card even worth running but it still isn't that good.
 
                               Rating: 2 | STOR-EN059 | Spell Card
Divine Wind of Mist Valley
Field Spell
Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.
(Common)

There are some uses with this as any WIND Spirit monster triggers this card's effect and you can also use Mist Valley Thunderbird, which can come back when it is returned from the field to the hand.
 
                               Rating: 1 | STOR-EN058 | Spell Card
Foolish Return
Quick-Play Spell
Select 1 card in your opponent's Graveyard. Return it to the Deck.
(Rare)

Being a Quick-Play Spell is meaningless as it's just a mediocre stall card to block the moment the likes of Judgment Dragon or Dark Armed Dragon hits the field.
 
                               Rating: 2 | STOR-EN057 | Spell Card
Token Sundae
Normal Spell
Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect.
(Common)

If you know that you'll be taking big damage from your opponent's monster that has a piercing damage effect, then this card may help out but only if you have another monster to play afterwards.
 
                               Rating: 2 | STOR-EN056 | Spell Card
Resonator Engine
Normal Spell
Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in the Graveyard to the Deck.
(Common)

Unfortunately there have yet to be Level 4 Resonator monsters, which would make a Resonator Deck that much better but the activation cost isn't that steep.
 
                               Rating: 2 | STOR-EN055 | Spell Card
Stardust Shimmer
Normal Spell
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard.
(Super Rare)

It isn't the best card but if you have no other option to bring back your Stardust or Red Dragon Archfiend, this isn't all that bad.
 
                               Rating: 2 | STOR-EN054 | Spell Card
Wattkey
Normal Spell
Face-up "Watt" monsters you control can attack your opponent directly this turn.
(Common)

Watt monsters are generally pretty weak so they won't get to do much damage unless you have them equipped with an attack boosting card like Axe of Despair.
 
                               Rating: 2 | STOR-EN053 | Spell Card
Karakuri Gold Dust
Quick-Play Spell
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
(Common)

Since Karakuris change to Defense Mode if they are attacked, you won't likely pull off this card's effect unless it's during your Battle Phase.
 
                               Rating: 2 | STOR-EN052 | Spell Card
Karakuri Cash Cache
Normal Spell
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.
(Common)

Decent for Karakuri Decks or other Decks that run Karakuri monsters but not all that useful anywhere else.
 
                               Rating: 2 | STOR-EN051 | Spell Card
Temple of the Six
Field Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
(Super Rare)

You'll need quite a few Bushido Counters to make the ATK loss decent but do so and your opponent might be in trouble.
 
                               Rating: 2 | STOR-EN050 | Spell Card
Asceticism of the Six Samurai
Quick-Play Spell
Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster.
(Rare)

Shi En can be brought out more easily but unless you do, you lose your selected Six Samurai monster.
 
                               Rating: 2 | STOR-EN049 | Spell Card
Six Strike - Triple Impact
Normal Spell
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spell/Trap Cards your opponent controls.
● Destroy all Set Spell/Trap Cards your opponent controls.
(Common)

This set's Six Samurai allow you to Special Summon them if you either control a different-named SS or their needed SS, getting you'll have 3 SS monsters in no time but only for Six Samurai Decks.
 
                               Rating: 2 | STOR-EN048 | Spell Card
Shien's Smoke Signal
Normal Spell
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
(Rare)

Of the few Six Samurai monsters in this set, most of them are within this card's requirements so this card isn't all bad but only for Six Samurai Decks.
 
                               Rating: 2 | STOR-EN047 | Spell Card
March Towards Ragnarok
Quick-Play Spell
Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated.
(Rare)

Odin can pretty much do this on himself all on his own and not negate his other effects so this is probably best on the other two Aesir monsters.
 
                               Rating: 1 | STOR-EN046 | Spell Card
Gotterdammerung
Normal Spell
Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster and remove from play all cards your opponent controls.
(Common)

Your opponent will likely use your "gift" from this card as an excuse to get rid of it without letting it come back by its effect and completely screwing over this card entirely.
 
                               Rating: 2 | STOR-EN045 | Spell Card
Nordic Relic Draupnir
Equip Spell
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
(Common)

You can add another copy of itself at least but it's not all that good of a card when compared to Axe of Despair, which gives 1000 ATK to any monster you want.
 
                               Rating: 2 | STOR-EN044 | Synchro Monster
Watthydra
LIGHT | Thunder-Type Synchro | Level 7 | ATK 1500 | DEF 1500
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
(Super Rare)

Another Konami ruling has spared this card from my dreaded 1 star rating because you get the card you removed from play by his effect even if this guy  isn't on the field anymore.
 
                               Rating: 2 | STOR-EN043 | Synchro Monster
Atomic Scrap Dragon
EARTH | Dragon-Type Synchro | Level 10 | ATK 3200 | DEF 2400
1 "Scrap" Tuner + 2 or more non-Tuner monsters
Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster from your Graveyard, and Special Summon it.
(Ultra Rare) & (Ultimate Rare)

Scrap Synchros just got stronger but not necessarily better thanks to this guy. While Scraps will have little problem filling his Synchro Materials, his effect isn't all that good.
 
                               Rating: 3 | STOR-EN042 | Synchro Monster
Karakuri Steel Shogun mdl 00X "Bureido"
EARTH | Machine-Type Synchro | Level 8 | ATK 2800 | DEF 1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
(Ultra Rare) & (Ultimate Rare)

Finally a Karakuri Synchro I'd recommend running! Since Karakuris change modes all the time, you'll have little problem drawing a card by this guy's effect, especially since it applies to himself!
 
                               Rating: 2 | STOR-EN041 | Synchro Monster
Legendary Six Samurai - Shi En
DARK | Warrior-Type Synchro | Level 5 | ATK 2500 | DEF 1400
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Ultra Rare) & (Ultimate Rare)

Partially Tuner-specific and very non-Tuner specific, he can negate the activation of an opponent's Spell or Trap and destroy it and lets you destroy another Six Samurai if he would be destroyed thereafter.
 
                               Rating: 3 | STOR-EN040 | Synchro Monster
Odin, Father of the Aesir
LIGHT | Fairy-Type Synchro | Level 10 | ATK 4000 | DEF 3500
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)

The best and strongest of the 3 Aesir monsters! Not only can you protect him each turn from Spells and Traps but if he does get destroyed and you Special Summon by his method, you draw 1 card!
 
                               Rating: 2 | STOR-EN039 | Synchro Monster
Loki, Lord of the Aesir
DARK | Spellcaster-Type Synchro | Level 10 | ATK 3300 | DEF 3000
1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.
(Ultra Rare) & (Ultimate Rare)

Slightly better than Thor because he gives you a Trap back and can cancel out an opponent's Spell or Trap used during the Battle Phase but still not all that good for his Synchro Materials.
 
                               Rating: 1 | STOR-EN038 | Synchro Monster
Thor, Lord of the Aesir
EARTH | Beast-Warrior-Type Synchro | Level 10 | ATK 3500 | DEF 2800
1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
(Ultra Rare) & (Ultimate Rare)

He's got a mighty hammer but a not-so-mighty effect because he deals a mere 800 damage when he comes back by his effect, is Tuner specific and needs multiple non-Tuners.
 
                               Rating: 1 | STOR-EN037 | Effect Monster
Yaksha
WATER | Fairy-Type Spirit | Level 4 | ATK 1900 | DEF 1500
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
(Common)

These are the monsters that should be broken because of their return-to-the-hand effect but unfortunately aren't with the exception of two that are currently banned from play.
 
                               Rating: 2 | STOR-EN036 | Effect Monster
Majioshaleon
WATER | Reptile | Level 5 | ATK 2000 | DEF 800
Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)

Being Level 5 gives this guy 2/5 because of synergy with A Legendary Ocean but still he's barely treading the rating scale.
 
                               Rating: 2 | STOR-EN035 | Effect Monster
Symphonic Warrior Piaano
WIND | Machine-Type Tuner | Level 3 | ATK 900 | DEF 1300
Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and make it that Monster Type.
(Rare)

Speaking of pianos, here's one for the Archetype but I can honestly say this is no symphony that will ever see the light of day except in the brief minutes following their exit of the pack.
 
                               Rating: 2 | STOR-EN034 | Effect Monster
Symphonic Warrior Drumss
WIND | Machine-Type Tuner | Level 2 | ATK 700 | DEF 700
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.
(Super Rare)

His effect is about as pointless as the whole Archetype. If it weren't for his acceptance to any Synchro Summon, he'd surely be lower than the lowest possible piano note.
 
                               Rating: 2 | STOR-EN033 | Effect Monster
Symphonic Warrior Basses
WIND | Machine-Type Tuner | Level 1 | ATK 600 | DEF 400
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
(Super Rare)

Bass in music is low enough but this guy is literally low himself, just look at pretty much everything on his card! Low as he is, he can be used for any Synchro Summon at least.
 
                               Rating: 3 | STOR-EN032 | Effect Monster
Wattmole
LIGHT | Thunder | Level 3 | ATK 0 | DEF 100
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
(Common)

This guy doesn't need ATK to take out face-down Defense Position monsters and can attack twice! He and his rating would be better if he were a Tuner monster but nevertheless good overall!
 
                               Rating: 2 | STOR-EN031 | Effect Monster
Wattberyx
LIGHT | Thunder-Type Tuner | Level 3 | ATK 300 | DEF 0
When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.
(Rare)

Just ignore the effect and use it as a Tuner because it doesn't care what it's used for.
 
                               Rating: 2 | STOR-EN030 | Effect Monster
Scrap Shark
EARTH | Fish | Level 4 | ATK 2100 | DEF 0
When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.
(Common)

Like all Level 4 monsters as strong as this guy, he comes with a price but one that more or less will probably help Scraps but that 0 DEF gives it no chance at surviving an attack in Defense Mode.
 
                               Rating: 2 | STOR-EN029 | Effect Monster
Scrap Worm
EARTH | Insect-Type Tuner | Level 2 | ATK 500 | DEF 100
This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand.
(Rare)

You can use him for any Synchro Summon as well and while his effect includes himself in being destroyed by a Scrap monster effect, he has pretty poor stats for attacking directly with that effect.
 
                               Rating: 2 | STOR-EN028 | Effect Monster
Karakuri Ninja mdl 919 "Kuick"
EARTH | Machine | Level 4 | ATK 1700 | DEF 1500
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
(Common)

If he can destroy a monster by battle and send it to the Grave, you get a Level 4 or less Karakuri monster from your Grave, which isn't too bad but he has to attack if able.
 
                               Rating: 2 | STOR-EN027 | Effect Monster
Karakuri Watchdog mdl 313 "Saizan"
EARTH | Machine-Type Tuner | Level 4 | ATK 600 | DEF 1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
(Common)

He's a Level 4 Tuner that changes modes when attacked and like most past Karakuri monsters has to attack if it can but at least if in Attack Mode he can't be destroyed in battle.
 
                               Rating: 2 | STOR-EN026 | Effect Monster
Shien's Squire
EARTH | Warrior-Type Tuner | Level 1 | ATK 300 | DEF 700
If a "Six Samurai" monster you control battles, during damage calculation you can send this card from your hand to the Graveyard. That "Six Samurai" monster cannot be destroyed by battle this turn.
(Common)

Being a Tuner monster, you won't likely want to use him for a Synchro Summon and simply just drop him from your hand and protect your Six Samurai monster from dying in battle for the turn.
 
                               Rating: 2 | STOR-EN025 | Effect Monster
Kagemusha of the Six Samurai
EARTH | Warrior-Type Tuner | Level 2 | ATK 400 | DEF 1800
When (exactly) 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, Spell/Trap effect, or Effect Monster's effect, you can change the target to this face-up card on the field, instead.
(Common)

He can be used for any Synchro Summon and if only one Six Samurai is targeted by an effect, you can make this guy the new target and you'd probably want to anyway with his stats being so low.
 
                              Rating: 2 | STOR-EN024 | Effect Monster
Legendary Six Samurai - Mizuho
FIRE | Warrior | Level 3 | ATK 1600 | DEF 1000
If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field.
(Common)

Like Shinai, this LSS needs another Six Samurai to be Special Summoned by his effect (Shinai himself) but can take out any card on the field by tributing a Six Samurai monster at least.
 
                               Rating: 2 | STOR-EN023 | Effect Monster
Legendary Six Samurai - Shinai
WATER | Warrior | Level 3 | ATK 1500 | DEF 1500
If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai".
(Common)

You must have a specific Six Samurai out to Special Summon him but at least regardless of how he's tributed, you get a Six Samurai monster back to your hand.
 
                               Rating: 2 | STOR-EN022 | Effect Monster
Legendary Six Samurai - Kageki
WIND | Warrior | Level 3 | ATK 200 | DEF 2000
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control another face-up "Six Samurai" monster with a different name, this card gains 1500 ATK.
(Rare)

With Six Samurai Decks back in full force, this guy certainly will see play (and has seen play since I faced the Deck) but is only for Six Samurai Decks.
 
                               Rating: 2 | STOR-EN021 | Effect Monster
Legendary Six Samurai - Enshi
LIGHT | Warrior | Level 4 | ATK 1700 | DEF 700
During either player's turn, if you control another face-up "Six Samurai" monster with a different name, you can remove from play 2 "Six Samurai" monsters from your Graveyard to select 1 face-up monster on the field and return it to the hand. You can only use this effect once per turn. While you control 2 or more face-up "Six Samurai" monsters other than "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
(Ultra Rare) & (Ultimate Rare)

You can use his effect during either player's turn but I don't recommend using him outside Six Samurai Decks.
 
                               Rating: 3 | STOR-EN020 | Effect Monster
Legendary Six Samurai - Kizan
EARTH | Warrior | Level 4 | ATK 1800 | DEF 500
If you control a face-up "Six Samurai" monster other than "Legendary Six Samurai - Kizan", you can Special Summon this card from your hand. While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
(Super Rare)

Six Samurai Decks are back and off to a better start, at least with this set compared to STON.
 
                               Rating: 1 | STOR-EN019 | Effect Monster
Tyr of the Nordic Champions
LIGHT | Warrior | Level 4 | ATK 2000 | DEF 2000
Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card.
(Rare)

The only thing this guy is champion of is self-destructing because it's much easier to have him do it than an Earthbound Immortal or any of the Malefics. He literally is nothing without his Nordic companions.
 
                               Rating: 1 | STOR-EN018 | Effect Monster
Mimir of the Nordic Ascendant
DARK | Fairy | Level 2 | ATK 600 | DEF 0
Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
(Common)

Special Summoning him by his effect is pretty desperate because you could just bring him back with either Limit Reverse or Graceful Revival and even with that there are better monsters than this.
 
                               Rating: 1 | STOR-EN017 | Effect Monster
Valkyrie of the Nordic Ascendant
LIGHT | Fairy-Type Tuner | Level 2 | ATK 400 | DEF 800
When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
(Super Rare)

Really only good for bringing out the Aesir monsters because her effect is VERY situational.
 
                               Rating: 2 | STOR-EN016 | Effect Monster
Dverg of the Nordic Alfar
EARTH | Warrior | Level 1 | ATK 100 | DEF 1000
During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand.
(Rare)

Another card just barely getting 2 stars because of his effect as everything else is worthy of less.
 
                               Rating: 2 | STOR-EN015 | Effect Monster
Svartalf of the Nordic Alfar
DARK | Spellcaster-Type Tuner | Level 5 | ATK 1400 | DEF 1600
When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard, and add it to your hand.
(Super Rare)

If it weren't a Tuner monster, I'm sure its rarity would drop and I know its rating from me would certainly be at its lowest but it's still not worth being Super Rare as is.
 
                               Rating: 2 | STOR-EN014 | Effect Monster
Ljosalf of the Nordic Alfar
LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1200
When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to the selected monster's Level.
(Common)

Same as STOR-EN013's comments.
 
                               Rating: 2 | STOR-EN013 | Effect Monster
Tanngnjostr of the Nordic Beasts
EARTH | Beast | Level 3 | ATK 800 | DEF 1100
When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck in face-up Defense Position, except "Tanngnjostr of the Nordic Beasts".
(Rare)

Both of his effects aren't hard to pull off but unless you're getting ready for a Synchro Summon, he doesn't stand a chance at surviving.
 
                               Rating: 2 | STOR-EN012 | Effect Monster
Garmr of the Nordic Beasts
DARK | Beast | Level 4 | ATK 800 | DEF 1900
If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
(Common)

Most Level 4 or lower monsters won't get past his 1900 DEF anyway so it's not all that bad to return that monster back to the hand but it's limited to Level 4 or lower monsters.
 
                               Rating: 3 | STOR-EN011 | Effect Monster
Guldfaxe of the Nordic Beasts
LIGHT | Beast-Type Tuner | Level 4 | ATK 1600 | DEF 1000
If your opponent controls a face-up Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
(Rare)

You can use him for anything you want without any drawback and when your opponent has a Synchro and you have no monsters, he can be Special Summoned from the hand!
 
                               Rating: 2 | STOR-EN010 | Effect Monster
Tanngrisnir of the Nordic Beasts
EARTH | Beast | Level 3 | ATK 1200 | DEF 800
When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0).
(Super Rare)

It's easy to take him out in battle and at least you can use the Tokens for a Synchro Summon for one of the Aesir Synchros.
 
                               Rating: 1 | STOR-EN009 | Effect Monster
Blackwing - Calima the Haze
DARK | Winged Beast | Level 4 | ATK 600 | DEF 1800
During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
(Common)

There are better ways to revive Synchro Monsters and those allow the Synchro Monster to stay without any major drawback.
 
                               Rating: 2 | STOR-EN008 | Effect Monster
Blackwing Brisote the Tailwind
DARK | Winged Beast | Level 5 | ATK 1200 | DEF 1800
If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you gain 600 Life Points.
(Common)

While the likelihood of at least two Blackwings you control getting destroyed at once is pretty good, this guy doesn't do much when he's used for a Synchro Summon.
 
                               Rating: 2 | STOR-EN007 | Effect Monster
Blackwing - Boreas the Sharp
DARK | Winged Beast | Level 5 | ATK 1300 | DEF 900
You can remove from play this card from the Graveyard to select 1 face-up "Blackwing" monster you control. If that monster attacks this turn, you take no Battle Damage from that battle, it is not destroyed by that battle, and you destroy the opponent's monster that it battled, after damage calculation.
(Rare)

IF you plan on using this, it's best to dump him into the Grave or as a last resort, Special Summon him via Mystic Tomato so you can play other Blackwings from your hand but Sirocco the Dawn is better. 
 
                               Rating: 2 | STOR-EN006 | Effect Monster
Barrier Resonator
LIGHT | Fiend-Type Tuner | Level 1 | ATK 300 | DEF 800
During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
(Common)

At least I can use him on another copy of himself since he is a Tuner monster but that doesn't make his rating any higher. 
 
                               Rating: 2 | STOR-EN005 | Effect Monster
Top Runner
WIND | Machine-Type Tuner | Level 4 | ATK 1100 | DEF 800
All face-up Synchro Monsters you control gain 600 ATK.
(Common)

A searchable Level 4 Tuner isn't all that bad but that's all this guy is. 
 
                               Rating: 3 | STOR-EN004 | Effect Monster
D.D. Sprite
LIGHT | Fairy-Type Tuner | Level 1 | ATK 0 | DEF 100
You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.
(Super Rare)

With no ruling that states you don't get D.D. Scout Plane back by his own effect if you remove him from play to bring this guy out and since this guy is a Tuner, he gets 3 stars.
 
                               Rating: 3 | STOR-EN003 | Effect Monster
Stardust Phantom
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
When this card you control is destroyed by your opponent's card (either by battle or card effect) and sent to your Graveyard, you can select 1 "Stardust Dragon" in your Graveyard and Special Summon it in face-up Defense Position. You can remove from play this card in the Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle, but each time this effect is applied, it loses 800 ATK and DEF at the end of the Damage Step.
(Rare)

It can only bring back Stardust but that might come in handy and its other effect can be used on a monster whose ATK is already 0 thanks to a Konami ruling. 
 
                               Rating: 2 | STOR-EN002 | Effect Monster
Doppelwarrior
DARK | Warrior | Level 2 | ATK 800 | DEF 800
When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
(Rare)

Just barely scraping by with 2 stars, this warrior doesn't have a whole lot going for it anywhere on its card but it doesn't matter who Special Summons the monster from your Grave, which explains my rating. 
 
                               Rating: 1 | STOR-EN001 | Effect Monster
Cosmic Compass
EARTH | Machine | Level 1 | ATK 0 | DEF 0
When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
(Common)

Here's a compass that always points south because it's playability has been heading there since its arrival in Japan and it will never be able to get farther than the pack it came from with such a bad effect. 
 
                               Rating: 2 | STOR-EN000 | Synchro Monster
Vortex the Whirlwind
WIND | Winged Beast-Type Synchro | Level 5 | ATK 2100 | DEF 700
1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
(Super Rare)

If you could either Special Summon any Winged Beast monster from the Deck or Special Summon the Level 4 or lower Winged-Beast from your hand or Graveyard then this might actually be good but you can't so this is a mere breeze.